Deadlands of Old
Exemplar
A few points.
1) Past a certain point, levels are not nearly as important as people seem to believe.
Most influential Big Shots in our chapter, those who have had the most impact on the plot and IG world, are under 25 level, and we are not a low level chapter by any means. Do we have the nightmare inducing meat grinders for the 30 and even 40+ level characters? Sure thing, but we also run all sorts of encounters that require OOG dexterity, or cunning, or having a remarkable memory, or studying subtle shifts in the IG world over a period of four years, writing them down and staring at the page for hours on end, until a plan to have artificially aged pages added to a book so that some poor old bastard can be tricked into drinking from a chalice of life and blowing himself up… (Sorry, tangent).
Lots of chapters have learned how to do this tactically. The chapter at which I pc, CT, does a fantastic job of scaling mods and town battles in a way that all level characters are not just useful, but actually essential. For example, last event we had this town fight where some mixed level folks guarded a portal while a hodge podge assortment of characters had to play defense as the low-body-but-dangerous runners busted through the line to kill the we-need-to-keep-this-stationary-dude-alive thing, while the really high level folks were kept busy fighting a dragon. EVERYONE had an absolutely crucial role in that fight. A 7th level player with a keen eye and/or fast feet could have contributed more than some of the highest level folks in that fight.
You just have to get creative with the system.
That being said, yes, the disparity between high level characters (25+) and low level characters (lower than 15th) is high, and the rules could do a lot more to make it less severe. However, if the chapter you play in really focuses on funking it up a bit you'd be surprised what can be done to make thoughts about levels evaporate.
I never think about levels when I go on a mod. We have people who are under 10th level and those who are 40+, and it honestly, it doesn't matter, it never comes to mind in a fight. I can see how this is probably difficult to believe. I'd probably doubt it too, until I saw it.
Part of what makes it work is if a team splits its resources fairly evenly. My team does this. So when our fighter for the weekend is our 12th level dude, he gets the ubber stick. This effectively makes him, umm...not 12th level.
2. The gods of power gaming actually play a lot.
A lot of people get some sand in their socks about players pay-no-playing or using gobbies to max out an event, but is there really a huge difference between the player who plays every event and is now 30th level over that of the dude who hardly ever plays but gobbies out the event and is now 38th level (which by the way, takes YEARS of maxing out many events per month)? Well, yes, there is a difference. The 30th level guy is probably A LOT more powerful.
The guy/gal who actually plays gets bottled, or a pocket full of magic items, or bucket of gas globes, etc..
The guy who just buys max outs just gets levels, a little more damage or a few more spells, etc.
Years of treasure is more powerful than years of sitting on your *** buying max outs.
If we really wanted to limit the disparity between characters we would limit the number of rituals/magic items one can access at any given time.
Now imagine Journey's Don't stop Believing begin to play with a somehow epic montage of owners board voting. "Don't stop belieeeevin..." (point, click) "hold onto that feeeeeling..."
1) Past a certain point, levels are not nearly as important as people seem to believe.
Most influential Big Shots in our chapter, those who have had the most impact on the plot and IG world, are under 25 level, and we are not a low level chapter by any means. Do we have the nightmare inducing meat grinders for the 30 and even 40+ level characters? Sure thing, but we also run all sorts of encounters that require OOG dexterity, or cunning, or having a remarkable memory, or studying subtle shifts in the IG world over a period of four years, writing them down and staring at the page for hours on end, until a plan to have artificially aged pages added to a book so that some poor old bastard can be tricked into drinking from a chalice of life and blowing himself up… (Sorry, tangent).
Lots of chapters have learned how to do this tactically. The chapter at which I pc, CT, does a fantastic job of scaling mods and town battles in a way that all level characters are not just useful, but actually essential. For example, last event we had this town fight where some mixed level folks guarded a portal while a hodge podge assortment of characters had to play defense as the low-body-but-dangerous runners busted through the line to kill the we-need-to-keep-this-stationary-dude-alive thing, while the really high level folks were kept busy fighting a dragon. EVERYONE had an absolutely crucial role in that fight. A 7th level player with a keen eye and/or fast feet could have contributed more than some of the highest level folks in that fight.
You just have to get creative with the system.
That being said, yes, the disparity between high level characters (25+) and low level characters (lower than 15th) is high, and the rules could do a lot more to make it less severe. However, if the chapter you play in really focuses on funking it up a bit you'd be surprised what can be done to make thoughts about levels evaporate.
I never think about levels when I go on a mod. We have people who are under 10th level and those who are 40+, and it honestly, it doesn't matter, it never comes to mind in a fight. I can see how this is probably difficult to believe. I'd probably doubt it too, until I saw it.
Part of what makes it work is if a team splits its resources fairly evenly. My team does this. So when our fighter for the weekend is our 12th level dude, he gets the ubber stick. This effectively makes him, umm...not 12th level.
2. The gods of power gaming actually play a lot.
A lot of people get some sand in their socks about players pay-no-playing or using gobbies to max out an event, but is there really a huge difference between the player who plays every event and is now 30th level over that of the dude who hardly ever plays but gobbies out the event and is now 38th level (which by the way, takes YEARS of maxing out many events per month)? Well, yes, there is a difference. The 30th level guy is probably A LOT more powerful.
The guy/gal who actually plays gets bottled, or a pocket full of magic items, or bucket of gas globes, etc..
The guy who just buys max outs just gets levels, a little more damage or a few more spells, etc.
Years of treasure is more powerful than years of sitting on your *** buying max outs.
If we really wanted to limit the disparity between characters we would limit the number of rituals/magic items one can access at any given time.
Now imagine Journey's Don't stop Believing begin to play with a somehow epic montage of owners board voting. "Don't stop belieeeevin..." (point, click) "hold onto that feeeeeling..."