Avaran
Exemplar
Dan Nickname Beshers said:Avaran, unless I've said otherwise my ideas should always include the premise that LCO items are again (newly) LCOnly, not "out of policy restricted rewards."
Noted. :thumbsup:
Dan Nickname Beshers said:Avaran, unless I've said otherwise my ideas should always include the premise that LCO items are again (newly) LCOnly, not "out of policy restricted rewards."
I can't, because I know it's not, unless what you mean by 'as expected' is "we get to let in LCO items and not call it that." You can point out that in more isolated chapters like SoMn, Calgary, and SF that you hear less about this, too, but it doesn't add much to the conversation, either. I've played long before the LCO issue got to where it is, but regardless of how you slice it, even if LCO items stay in-chapter, you're skewing treasure policy, and I think that that's a much bigger deal then letting them roam from chapter to chapter.Dan Nickname Beshers said:Bandit: it does work for those chapters that don't allow LCO items; I can't force any other chapters to change policy, but I can and will keep pointing out that in the region where that is true, there are far fewer complaints about LCO compensation being out of control. Moderation is better than over-reaction. I guess, since you have no experience with the system as written, you could just trust me that it's working as expected?
obcidian_bandit said:I can't, because I know it's not, unless what you mean by 'as expected' is "we get to let in LCO items and not call it that." You can point out that in more isolated chapters like SoMn, Calgary, and SF that you hear less about this, too, but it doesn't add much to the conversation, either. I've played long before the LCO issue got to where it is, but regardless of how you slice it, even if LCO items stay in-chapter, you're skewing treasure policy, and I think that that's a much bigger deal then letting them roam from chapter to chapter.Dan Nickname Beshers said:Bandit: it does work for those chapters that don't allow LCO items; I can't force any other chapters to change policy, but I can and will keep pointing out that in the region where that is true, there are far fewer complaints about LCO compensation being out of control. Moderation is better than over-reaction. I guess, since you have no experience with the system as written, you could just trust me that it's working as expected?
You're running around in circles here. LCO items are, de facto, entering other chapters, therefore they are impacting the whole Alliance. I'm not worried about other chapters having infinity bajillion items running around their playerbase, my concern is that there's an expectation being built when they do that. If someone is used to having 143 magic items, the idea of going over to Chapter Y where only 2 of them work isn't awesome, especially if people in Chapter Y still have dozens of items. That's one of the driving points behind allowing in LCO items at National (that and 'letting people use their rewards' pretty much sum it up).Dan Nickname Beshers said:Treasure policy is Alliance wide because that's what it governs: the whole Alliance. If individual chapters want to increase the amount of treasure in chapter, why is that a problem? It's not, unless you're concerned that people from other chapters will be disadvantaged when playing there.
We're not talking about some single chapter that's putting out a thousand magic swords though, we're talking about more than 80% of the game putting out more loot than they're allowed to. We can point the blame where ever we want, Owners, GMs, Plot teams, Santa Claus, whatever, the fact of the matter is we're in the hole, it's been dug. There's a bunch of us down here with shovels. We've got to get out and start filling it in, and no one chapter is going to be able to do that.Dan Nickname Beshers said:even if you trust that chapter owners and GMs will be responsible enough to not dig themselves into that kind of hole, that's still a problem for one chapter that is undermining itself in the eyes of non-local players, i.e. only hurting themselves.
Wouldn't be the first time. :roll: (Sorry, that's an inside joke; a couple people will probably find it really funny, and a couple people will probably be offended by it. Whatever, I think it's hilarious.)Dan Nickname Beshers said:I dunno how you fix that without masterminding a coup and becoming the new Fearless Leader.
Dan Nickname Beshers said:Or maybe you're trying to make a point that I'm just not seeing, because I cannot figure out how not accepting LCO items does anything other than solve the problem of having too many LCO items.
*Staffers who can't use their gobbies on items in their own chapter.
*Chapters allowing in LCO items (including the trade dance, which is allowing LCO items in under a different name).
*LCO items being outside of treasure policy and contributing to power bloat.
phedre said:As for Nationals accepting LCO items, I don't think it's a statement one way or the other that LCOs should be accepted wholesale or not. I think it's more a statement that this is a game taking place where the entire Alliance is the "local chapter".
Wraith said:For better or for worse (I am inclined to say worse), having items does make or break the game for a lot of people because those who do[/] have them make such a scaling issue that an unequipped character simply can't compete.
It isn't fun to be cannon fodder for the wealthier characters on the long term.
obcidian_bandit said:The place you're jogging in makes up 20% of the Alliance, and the place I'm jogging in (I guess I'm jogging? It goes with the metaphor) makes up 80%. Your answer to the problem can't be "Well, it doesn't affect me, so it's not a problem." It's still a problem, for 80% of the Alliance. "LCO" doesn't mean "Local Chapter Only" any more than "Restricted" actually restricts anything. It's "Here's some loot that travels into 80% of all of the Alliance," which is basically everywhere for most people. The original intent isn't the point, we're way past that now. There's no single rules change that occurred to allow LCO items in, it's been individual chapters one by one over the course of 5-10 years that have been doing it. Reversing it doesn't fix the problem, it just makes it so that everyone will do the "Trade an item to circumvent the rule" dance, which introduces the exact same problem. Call it what you want, but allowing people to trade LCO items with each other to get around restrictions = letting LCO items in, it's just an extra hoop, and only discourages travel. Repealing it completely just changes the problem, not solves it.
Gilwing said:Wraith said:For better or for worse (I am inclined to say worse), having items does make or break the game for a lot of people because those who do[/] have them make such a scaling issue that an unequipped character simply can't compete.
It isn't fun to be cannon fodder for the wealthier characters on the long term.
Even people with all there team items on them still die...Items don't make the man.
phedre said:This is a little off topic, but if the only satisfaction you're getting out of being staff for a chapter is the items you can buy with the gobbies, then to a large extent, you're in it for the wrong reasons.
Gilwing said:It's a sad sad day when some one refuses to chapter hop because some of there items don't work. Here's a solution, trade them for restricted items. Seriously people? Do some leg work. The Alliance is what you put into it.
I meant chapters, and I was counting HQ, CT, and NH, (and rounded 21% to 20%, because I thought being that specific sounded more bitchy when I read it before posting it, really) because those are the three that someone invariably rattles off every time this issue comes up. (Really, it's EC folks that I hear on about this the most, so I assumed that when people were always rattling off the same three chapters it was because that was what they knew and that was it, being geographically more familiar with the issue the I.) I didn't think Gettysburg had run any events yet, and I just didn't know about NY (did they used to let them in?) And to be honest, I also just found out about Calgary last night when I was looking through their policies. Either way, if you count all 6, you're still looking at about 40%, a third of which are new enough to not really have contributed to or experienced this issue yet. Point remains, it's a minority that's not having the problem.Gilwing said:If you are going to use numbers please state them correctly. I will assume that 2.8 (2.8 of 14 chapters= 20%) of the chapters don't allow lco items to transfer (I can say right now that I know at least 4 that don't). When saying a problem makes up 80% of the Alliance, you really mean 80% of chapters correct? Remember that doesn't mean 80% of the player base, just chapters.
If you want I will do some leg work, find out what every chapter policy is and then do the math to get a percentage.
I think you've missed the point here, 'cause there's like 3 things wrong with this. We're mostly talking about people who can't PC (1) because they're on staff (2) in the chapters that they have gobbies in. Who wants to trade a less travelable item for a more travelable item? (3)Gilwing said:Here's a solution, trade them for restricted items. Seriously people? Do some leg work. The Alliance is what you put into it.
I see your point here, and it's really not something I'd considered, but I'm still not sure I think it's a big deal.Dan Nickname Beshers said:If each staffer is given 3000 gobbies, then each chapter sees 6000 gobbies worth of items.
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