tazoulti
Specialist
OrcFighterFTW said:To help the game running side, the bank could be "open for business" only during Logistics, and that way, the information about the players funds is recorded and maintained all at the same time. Yes, it's an additional step for Logistics, but it's better than a bank PCs could use all day (which would happen, thus effectively taking out at least one person with access to player files for the weekend and that's no fun for anyone).
I like this idea, particularly about only being open during Logistics. And I'd extend it a little to NPC merchants who sell various "one Shot" items & restricted components. The advantage here is this creates expendable items, (good for bringing in coin) whose prices can be scaled for the Lowbie campaign as needed (less issues of the have's and have-not's. But there will always be some - don't try to correct what can't be removed).
Plus, this opens up the avenue of PC's organizations who can issue credit vouchers for future needed production items as well as the warehousing of "one shots" which other pc's may also purchase during the game as modules crop up needing stuff they didn't pre-buy items for.
Also, I think the total amount of gobbied in items should be cut back. As is, players can bring in 100 production, that's equivalent to a "masters" level of production before workshopping. So in effect, everyone in the game has a master level production at their beck & call. I don't think that's right.
By throttling that back, you are re-direct their coin expenditures in game toward PC/NPC merchants where it belongs. (Now, If your arguing people are piling up gobbies. Well, either the Gobbies are being handed out too lavishly, or the pricing for gobbing things is too low. Pick one, as this is also economy that needs to be managed just the same as the in game economy and if it's effecting the in-game economy, it's effect must be moderated.)
Now, as for in game production drops, I agree with the comments about production drop ought to make more sense. I find it bizarre for monster X to be walking around with items it can't use, or loads of extras (unless of course they were highly expendable).
I also agree with needing to pay for more mundane things in game. Like every once in a while, Pc's should have to visit the local seamstress and get their clothing mended or replaced. They should be paying a merchant for food, paying a monthly due to stay at a guild barracks or a tavern keeper for place to sleep (unless they own a house nearby, now there's a reason to own something IG!). NPC's are solutions to things like this when there are no PC's to fill in. Plus it could also add to plot, because the Pc's have to deal with them regularly. A huge untapped service economy awaits NPC's of each campaign, if they but think creatively. I think plot should be considering how to make their towns feel alive, and not just a waystop during fights, that's where some campaigns fall into the endless looting loops.
But overall, this is how I think you move coin back into logistics - If People are hoarding coin, it had better be that their saving up for that must-get item, otherwise something is wrong.