SkollWolfrun
Virtuous
jpariury said:RE: a banking system - what do you do when there's an auction and everyone makes a run on the bank?
IOU transfers of funds?
jpariury said:RE: a banking system - what do you do when there's an auction and everyone makes a run on the bank?
jpariury said:RE: a banking system - what do you do when there's an auction and everyone makes a run on the bank?
OrcFighterFTW said:But it would not be fair to charge players arbitrarily in-game, so an incentive must be offered to separate characters from their wealth. As those characters are not actively spending and investing, a savings account makes the most sense. Like real life savings account, the primary incentive is safety, not profit, which is why most savings rates are less than even the least risky of investments ("You have to spend money to make money"). By limiting the savings to coins, thieves and others who would take from others would still have targets in the form of items and whatever coin was not yet deposited. I think it's a fair and balanced system.
jpariury said:RE: a banking system - what do you do when there's an auction and everyone makes a run on the bank?
OrcFighterFTW said:jpariury said:RE: a banking system - what do you do when there's an auction and everyone makes a run on the bank?
Certified and dated notes signifying X character has Y amount in available funds, which could be given out during Logistics to prove funds (an account statement). Have a banker present at the auction to notarize or witness paper exchanges ("X character hereby authorizes the transfer of Y amount to Z character") based on those certified accounts. The character receiving the note could then deposit it at the next Logistics period (or the Banker takes the note with him/her), and behind the scenes, the Logistics worker would add and subtract from the accounts accordingly.
That's just one solution, but there could be other ways to do it.
No, you're missing it. If chapter X is having an auction, and I want to cash out all of my stubs in chapter Y, chapter Y is hosed for coin two ways: 1 - all coin that chapter Y purchased is now filling chapter X's coffers, and 2 - they possibly can't cash out everyone. Also, it would suck for a player who couldn't make chapter X's event, but will make chapter X.OrcFighterFTW said:jpariury said:RE: a banking system - what do you do when there's an auction and everyone makes a run on the bank?
Certified and dated notes signifying X character has Y amount in available funds, which could be given out during Logistics to prove funds (an account statement).
OrcFighterFTW said:jpariury said:RE: a banking system - what do you do when there's an auction and everyone makes a run on the bank?
Certified and dated notes signifying X character has Y amount in available funds, which could be given out during Logistics to prove funds (an account statement). Have a banker present at the auction to notarize or witness paper exchanges ("X character hereby authorizes the transfer of Y amount to Z character") based on those certified accounts. The character receiving the note could then deposit it at the next Logistics period (or the Banker takes the note with him/her), and behind the scenes, the Logistics worker would add and subtract from the accounts accordingly.
That's just one solution, but there could be other ways to do it.
Shandar said:New coin, banks, system overhauls...I feel like this discussion is over-engineering solutions to a problem that should begin and end with chapters paying closer attention to how they allocate their treasure policy and to how that policy is being used by the players, then making adjustments accordingly.
Talen said:The problem is that putting out coins as treasure is a process in Alliance that seems to continually result in the amount of available coin tokens in circulation decreasing at a rather appreciable rate, resulting in treasure being put out in other forms to make up for the lack of said tokens, which is then causing more production and MI's to go out in their place (which causes it's own problems).
That is, there is no reliable method of insuring coins going from treasure to player back to treasure, and irregular methods (like auctions) often only serve to shuffle parts of that dwindling hoard elsewhere via inter-chapter play. Until there is, the problem (which has actually existed since before the Alliance splitoff for a least 10+ years) will continue. Most of the "pull" on coins for any given game is away from the chapter's buckets and out into innumerable pockets, closets, and even other chapters. Very little of it by comparision is going back to the game, even by the most blatant methods such as outright mugging PC's (thanks to nice safe Warded cabins, everyone can have their own "bank vaults" to store most of their gold in.).
That becomes problematic in situations where players have obtained those gems or other forms of treasure in order to help the chapter out previously with a coin issue. Then you're definitely dealing with a customer service issue - players thought they were doing a nice thing for the chapter with the understanding that the treasure is intended to be as usable as coin. If that's not the case, then players are less likely to be willing to give up their coin, which is counter to the goal.Jim said:Have your npcs only accept coin, not gems or other forms of treasure.
Morganne said:2. We have a vending machine that sells candy, and has some prizes inside it. We took an old-fashioned gumball machine, dremmeled it down so it accepts coppers and silvers, put in M&Ms and a few tokens that equal some fun prizes... and let the players have at it each event. They tend to go nuts.
Morganne said:2. We have a vending machine that sells candy, and has some prizes inside it. We took an old-fashioned gumball machine, dremmeled it down so it accepts coppers and silvers, put in M&Ms and a few tokens that equal some fun prizes... and let the players have at it each event. They tend to go nuts.
Talen said:Octaine said:agreed...magic item fule is just another way to screw the PC over, plus there are better ways to make coin have value. Food and auction people its that simple. If you have food throughout the weekend, people will buy. Its not that hard to go to Costco or BJ's and get a bunch of food that players could donate for gobbies, then have your chapter tavern sell for coin the whole weekend. Plus have an auction, who says you have to auction off magic items, I have seen everything from rit scrolls to ships for sale at an auction.
Both methods make the PC and chapter happy.....again.......simple.
This is why we have pie that literally costs a small fortune in gold. Talk about your currency devaluation!
And auctions generally aren't a continual part of a game, nor are they steady or reliable in being a way to draw game money from players back to the chapter.
If either worked that well, we wouldn't have the problem in the first place.