I feel like there are three separate issues being discussed and being confused with each other too easily here.
- Taunt's introduction - I don't, personally, believe there's any concern with adding balanced skills. I'm waiting for the final writing of Taunt, and have reservations on how it interacts given its placement as a Greater Command, but am holding those until published as they can in theory be resolved.
- Eviscerating Blow's removal - I don't think this is necessarily the right place to discuss this, given the Announcement's phrasing, but for clarity, removing a Damage ability and replacing it with something that isn't feels like a drastic change to a class.
- The frequency of Eviscerating Blow's successful resolution - While this can be / was a problem (and likely is/was one with other burst or takeout effects like Doom, Prison, Slay, Assassinate, etc.), this is one best addressed more locally at a chapter or mod level, as "number" isn't a problem with a skill, but a problem with scaling and NPC card stating.
I feel like its worth mentioning, as well, the piece that continues to arise is the number of players voicing versus not voicing their input -- if the second a player voices their concern on a topic, the repetition of responses levied is something akin to "there isn't a problem", this will stifle other players from raising a voice to concern. Over time, this will see players leave, their voices unheard as their enjoyment has dropped over time. This isn't to suggest only negative input be given, but the tone is important.
Positive input is as important as negative input, and vice versa, so long as each is presented in a constructive manner.
"Hey I had a great time" feels good in the moment, doesn't really help what to do more of.
"This was the worst event ever" definitely doesn't feel great, but equally doesn't say why.
"This event was great, because the NPCs felt like they had agency to fill in their backstory as townies during downtime during meals, it filled out the setting and made the site feel more alive" -- Gives a great example as to why an event went well.
"Nothing landed because everything had eighty dodges and it ruined my event" -- Pretty straight forward, right?
Think of it as event feedback, but applied to how forum discussions are treated.
This isn't to chastise, call out, or demean, just try to keep everyone focused, on topic, and most importantly, civil. There's a number of concerning tones that I'm hoping I'm just reading poorly, but I'd rather folks confirm intent than risk it.