1. Post your favorite moments
Seeing Phal again was really nice. The ghost fight testing out wither was fun; I really liked how the wither effect plays out.
2. Post your less favorite moments (if we don't know, we can not fix)
nothing stood out that I specifically disliked
3. What you would like to see more of
I'd like to see more traveling merchants come through from time to time, though it might be hard to make it fit given the current setting. Potion sellers or scrollmakers who come to peddle their wares for half an hour or so would be a bit more engaging instead of the usual Farmer Fred who sits by the fire. They'd make for slightly more memorable recurring townies than the army of farmers, too.
4. Give us a moment from the perspective of your character
"I'm telling you, this is a horrible idea. You shouldn't go alone."
Pigeon stared down Cora 'The Hammer', who regarded him coldly. "I don't think I can trust you people, especially you Pigeon! You've been especially mean to me and suspicious of me!" She said. Pigeon couldn't deny that he'd exercised more than a healthy bit of standard adventurer paranoia in regards to her.
"Okay, yes, I've been a bit hostile, but haven't I always helped you in spite of that?" Pigeon asked, pressing the issue. "Every time. I might have been suspicious, but I've still gone and I've helped you every time, Cora. Please, you shouldn't do this."
It seemed, for one tense moment, that the dwarven woman might actually relent, but the moment passed and she steeled herself. "No, I'm going. If I'm careful, I'm sure I can sneak past them and just take the shards." She turned on her heel and strode off northward. Pigeon watched her go in silence, deliberating on whether he should say something, or just try one more time to stop her. But Cora was capable, likely even moreso than him, in a standup fight. But these were necromancers...
He paced for a few moments, weighing his options, before deciding that he could at least figure out where she was going. Even if she didn't trust him or his allies, they still had a vested interest in collecting the artifact fragments. And it was likely she'd get herself into trouble anyways, so he might as well be ready to bail her out. Pigeon took off at a light jog through the alleyways of the Lux until he caught sight of Cora again, then followed her seemingly-aimless wandering in the direction of the north ward. He trailed her from a distance for several minutes, until abruptly losing her around a corner, with no trace of where she'd disappeared.
Gritting his teeth, Pigeon stalked his way back to the commons, making a mental note to berate Cora for her recklessness the next time he saw her, unaware that he would never get the chance.
5. Please add a few things that you really liked about the 2.0 ruleset
I still think crit attacks and back attacks have amazing potential for enabling heroic moments. Some of the weapon abilities are really handy and downright amazing for utility, especially the weapon strike shun and the weapon fear. I'm also really happy that the scout is having its niche defined as a raw damage dealer, with their BP costs gently suggesting damage abilities over the utility strikes.
6. Please add your thoughts on things we need to review for the 2.0 ruleset
Wither as an effect is really strong without feeling oppressive, but I'm not a big fan about having to choose between the two types, and about how it stacks (or rather, doesn't). I feel like it could maybe be split up into two effects for defensively and offensively withering.
Sleep/Paralysis Blow costing 2 BP, being more powerful, and having lower requirements than Slow/Weakness Blow (which is 3 BP) still feels weird. The drawback of being melee only also stands out as a specific exception to the rest of the "from-behind or ranged" skills. I think with the new weapon skills that maybe a cheap successor to waylay isn't as necessary.
The costs on some of the other weapon abilities feel a bit off. I mentioned Sleep/Paralysis, but others seem higher or lower than they should be. Assassinate and Slay are "mirrored" between rogues and fighters, but assassinate for some reason only costs 1 BP while slays are 2 BP. I feel like a handful of other abilities, mostly the new weapon skills and changed skills like evade, could use a cost review to maintain parity between fighter and rogue skills.