It's well documented that within the RPG community, Piracy is extraordinarily high. WotC's entire business model is based around selling extras - they pretty much expect to make nothing off the books. (They sell minis and have their monthly subscription service for this very reason). They used to offer their character builder as not requiring internet access, but piracy for it went through the roof, and now it's only available online.
The value of somebody "happening across Alliance" is almost nill. I challenge you to find a hard copy of the book in ANY store. Yes, it could be there, but it isn't. Even if you could find it, Alliance is popular because the chapters are widely available. I play Alliance because that's really my only option for LARP. Also, If I opened up the rulebook and started looking at it, I'd probably think it was an RPG poorly modeled after 2nd edition D&D and out-dated. A book is about as good at describing LARP as your buddy is at describing a movie to you.
As far as their being a higher perception of value if you charge for it? It's already a ~$50 fee each time you play. And you can still offer a hardcopy at lulu.com or any other print on demand store.
Also, one huge PRO
-With a free to distribute, free to revise Alliance rulebook, you could continually fix mistakes as they are found and add the ARC to the PDF. You could crowdsource the making of the book to the community. With as big as Alliance is with as many people wanting Dragonstamps as there are, somebody is a professional writer, a professional graphic designer (hey, my sister who plays is this!), etc.
I've been a community member at http://www.indie-rpgs.com and http://www.story-games.com for 7 years. I've read what works and what is a pipe dream. The hardest part of a pen and paper game is selling it for money to people. Here, that's not a problem.
The value of somebody "happening across Alliance" is almost nill. I challenge you to find a hard copy of the book in ANY store. Yes, it could be there, but it isn't. Even if you could find it, Alliance is popular because the chapters are widely available. I play Alliance because that's really my only option for LARP. Also, If I opened up the rulebook and started looking at it, I'd probably think it was an RPG poorly modeled after 2nd edition D&D and out-dated. A book is about as good at describing LARP as your buddy is at describing a movie to you.
As far as their being a higher perception of value if you charge for it? It's already a ~$50 fee each time you play. And you can still offer a hardcopy at lulu.com or any other print on demand store.
Also, one huge PRO
-With a free to distribute, free to revise Alliance rulebook, you could continually fix mistakes as they are found and add the ARC to the PDF. You could crowdsource the making of the book to the community. With as big as Alliance is with as many people wanting Dragonstamps as there are, somebody is a professional writer, a professional graphic designer (hey, my sister who plays is this!), etc.
I've been a community member at http://www.indie-rpgs.com and http://www.story-games.com for 7 years. I've read what works and what is a pipe dream. The hardest part of a pen and paper game is selling it for money to people. Here, that's not a problem.