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Huh.obcidian_bandit said:Other: Must have the skill to use the item it duplicates (including High Magic). Potentially, with a cap at like 5 "exception" rituals, which would be where things that aren't build duplicating would live.
So, how would you treat non-build duplicating rituals? Such as:
Earth/Chaos/Elemental Aura
Arcane Armor
Protection Aura
Regeneration
Spirit Recall
Cloak
Bane
Ritual of Woe
Endure Elements
Audible Projection
Or any others that don't duplicate skills?