Alkalin3
Virtuoso
There's been some questions about magic item conversion.
The Playtest Guide is a bit vague on this, so let me provide some details.
All rituals effects that do no exist in 2.0 will convert to 1 other ritual in the guide. For rituals with tiers, you are free to pick the any tier.
All flaws on items will remain, with the exception of the 1/2 damage ones. Those are removed entirely.
CSS will convert to Regenerates.
Previously we did not allow non standard items.
This time around we'll allow any non standard effects to be converted to a single ritual effect, and the items are spirit locked regardless. If your item goes above 20 effects, the extra effects are simply discarded.
Please keep in mind this is not how your items will convert when we actually switch over, the formula will be more complex.
The Playtest Guide is a bit vague on this, so let me provide some details.
All rituals effects that do no exist in 2.0 will convert to 1 other ritual in the guide. For rituals with tiers, you are free to pick the any tier.
All flaws on items will remain, with the exception of the 1/2 damage ones. Those are removed entirely.
CSS will convert to Regenerates.
Previously we did not allow non standard items.
This time around we'll allow any non standard effects to be converted to a single ritual effect, and the items are spirit locked regardless. If your item goes above 20 effects, the extra effects are simply discarded.
Please keep in mind this is not how your items will convert when we actually switch over, the formula will be more complex.
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