Lurin
Paragon
That's right, Saturday the 23rd we'll be hosting the first Work/Module day at Camp Matta. <switches to a Billy Mays voice> 'Here's how it works.'
The site will open at 9 am for volunteers and the workday portion will last until 4 pm. Starting around 2 pm we'll start running modules, with presubmitted modules for groups getting perference. Everyone who wants to PC a module will get to, and while you are allowed to be on more than one module, be aware the modules WILL be scaled assuming all PCs have a full boat of abilities. Modules will be scaled to the group as per our usual standards, meaning a resurrections are possible but less likely with team work. Since it's a module day however, you may request a heavier RP module (there will still be conflict, but not nessasarily armed conflict), or a 'Challenging Module'. Modules will be run as long as needed, but should be finished no later than 9 pm.
All modules for this game will be run using the 'Weather day' rules, this means that some standards will be relaxed (This does not remove them, MWEs must have horns and ears, dark elves must still be black.) But some slack will be cut for less than full weekend coverage of makeup etc. Please bring a change of clothes/costuming for when it's your turn to PC.
Now onto Specifics, the cost of this module day will be ...$30, now now, wait a minute, hear the entire message first. A discount of $7.50 will be applied for every hour of the work day attended up to the full $30. (so if you attend 4 hours you get to play free, if you can only make it for the module, that's okay too...)
Food - Food of some kind will be served, and is likely to be pizza or BBQ style food, additional donations of food are encouraged if you want something more than a hot dog and chips. We asks that everyone eats breakfast before arriving.
Compensation for attendance.
Standard work rate of 20 goblin stamps per hour attended. This will INCLUDE npc time for modules for those that want to help. A bonus of an additional 50 goblins will be added for those that attend at least half (4.5 hours) of the workday!
1 MI pick per 3 hours of the work day attended (max of 3 for all 9 hours) this will NOT include npc time for modules.
Expected activities (Might be updated if we add more.)
1.) Cleaning - Checking the common areas for damage/dirt etc. Let's keep the place nice!
2.) Weapon building - We'll be ordering supplies to have on hand, and Alexander (plus potential others) will be serving as weapon craft guides to help repair, and replenish our npc camp.
3.) External upkeep - Weeds clearing, potentially mowing if we can get everything in line.
4.) Path Clearing - Includes cutting down some trees (closely supervised) and clearing brush and down trees.
5.) Fire pit creation, and use - Creation of a safe fire ring/pit, looking for a volunteer to help design the plan/determine what we need.
6.) Creating Brush Pile - Due to safety concerns, we'll be creating a large brush pile in an out of the way area of the site, to be burned when winter has graced us with a thick layer of fire retarding snow.
Expect Module Names - This is not nessasarily the order they'll be done in.
1.) A Dragon's Breath wedding - The groom has gone missing, who would leave such a lovely Hobling Gal at the Altar? Her father is offering good solid coin for those who can bring the groom back in a condition good enough to stand for the ceremony.
2.) The box of Wealth and Woe - An ancient box was lost long ago, now it has been found, those brave enough to open a single drawer may find wealth, or may suffer the wrath of the box creators, of course, finding the box might be an adventure all it own...
3.) Child from the Past - Having encountered the adventurers while they lived in Hopes Reach, one brave child has run away from home in hopes of joining their number, and found themselves lost and hunted by fearsome creatures.
PS - to avoid the coming question, a module attendance is a half day of experience, and you only get one of these regardless of the number of modules you attend.
The site will open at 9 am for volunteers and the workday portion will last until 4 pm. Starting around 2 pm we'll start running modules, with presubmitted modules for groups getting perference. Everyone who wants to PC a module will get to, and while you are allowed to be on more than one module, be aware the modules WILL be scaled assuming all PCs have a full boat of abilities. Modules will be scaled to the group as per our usual standards, meaning a resurrections are possible but less likely with team work. Since it's a module day however, you may request a heavier RP module (there will still be conflict, but not nessasarily armed conflict), or a 'Challenging Module'. Modules will be run as long as needed, but should be finished no later than 9 pm.
All modules for this game will be run using the 'Weather day' rules, this means that some standards will be relaxed (This does not remove them, MWEs must have horns and ears, dark elves must still be black.) But some slack will be cut for less than full weekend coverage of makeup etc. Please bring a change of clothes/costuming for when it's your turn to PC.
Now onto Specifics, the cost of this module day will be ...$30, now now, wait a minute, hear the entire message first. A discount of $7.50 will be applied for every hour of the work day attended up to the full $30. (so if you attend 4 hours you get to play free, if you can only make it for the module, that's okay too...)
Food - Food of some kind will be served, and is likely to be pizza or BBQ style food, additional donations of food are encouraged if you want something more than a hot dog and chips. We asks that everyone eats breakfast before arriving.
Compensation for attendance.
Standard work rate of 20 goblin stamps per hour attended. This will INCLUDE npc time for modules for those that want to help. A bonus of an additional 50 goblins will be added for those that attend at least half (4.5 hours) of the workday!
1 MI pick per 3 hours of the work day attended (max of 3 for all 9 hours) this will NOT include npc time for modules.
Expected activities (Might be updated if we add more.)
1.) Cleaning - Checking the common areas for damage/dirt etc. Let's keep the place nice!
2.) Weapon building - We'll be ordering supplies to have on hand, and Alexander (plus potential others) will be serving as weapon craft guides to help repair, and replenish our npc camp.
3.) External upkeep - Weeds clearing, potentially mowing if we can get everything in line.
4.) Path Clearing - Includes cutting down some trees (closely supervised) and clearing brush and down trees.
5.) Fire pit creation, and use - Creation of a safe fire ring/pit, looking for a volunteer to help design the plan/determine what we need.
6.) Creating Brush Pile - Due to safety concerns, we'll be creating a large brush pile in an out of the way area of the site, to be burned when winter has graced us with a thick layer of fire retarding snow.
Expect Module Names - This is not nessasarily the order they'll be done in.
1.) A Dragon's Breath wedding - The groom has gone missing, who would leave such a lovely Hobling Gal at the Altar? Her father is offering good solid coin for those who can bring the groom back in a condition good enough to stand for the ceremony.
2.) The box of Wealth and Woe - An ancient box was lost long ago, now it has been found, those brave enough to open a single drawer may find wealth, or may suffer the wrath of the box creators, of course, finding the box might be an adventure all it own...
3.) Child from the Past - Having encountered the adventurers while they lived in Hopes Reach, one brave child has run away from home in hopes of joining their number, and found themselves lost and hunted by fearsome creatures.
PS - to avoid the coming question, a module attendance is a half day of experience, and you only get one of these regardless of the number of modules you attend.