I was thinking 80-90 XP or a 9th level spell.
I was thinking 150-180 XP or a 9th level spell for the secondary school.
Just so that it makes it hard on Spellswords and adepts to dual school (but not impossible). But, is kind of a bit more natural for scholars, while still requiring a pretty pure scholar build to hit.
Otherwise you'll have every adept and spellsword swinging earth and an elemental flavor. Forcing the xp investment means they'll be able to get into both formal later in the game, and have to have less martial/stealth skills.
I agree. I feel that Formal should be gated by XP (something like 75 XP) and not 9ths.
This was something proposed by the crafting committee in order to open formal casting to artisans. The XP requirements were set at the exact same as they are now through traditional 9th gating. This proposal was declined.
So, I’m gonna disagree with the double-XP for dual school, but hear me out.
If we gate formal behind XP, why should a non-hybrid Scholar find it harder to access a secondary school for Formal than an Adept or Spellsword would find accessing their primary Formal?
I mean, I personally think we need to break Scholar into two different classes and have a true Dual hybrid (called the Warlock, naturally). But that’s not something that is currently being discussed.
So, until that time, the only real dual hybrid is just a scholar who invests in both schools. So, if it’s 90 XP for their primary, it should be 90 XP <in the appropriate school> for their secondary.
Unless we want to start talking about making XP gates dependent on your class, of course...
Maybe some moderator would be kind enough to split this thread.
I think you misunderstood me. I'm not suggesting we add a Celestial Scholarly skills and Earth Scholarly Skills. I'm suggesting purely scholarly skills. Like how improved channeling works. Right now it's what 227 build for a 9th in each?
At 140/150 you'd actually be able to cut in quite a bit earlier. If you wanted to play an earth caster with celestial formal, you'd have the option after 140 in your primary school. If you just wanted to play a formal caster you could be a neutral ritual caster pretty easily. If you wanted to focus entirely on creating things, you could buy create potion and scroll until you had the preqs met.
My concern is that being able to swing healing is really good and I'd prefer that templars who can benefit from it the most having a hard time reaching across their primary school so not every templar is swinging healing and flame bloating damage. And kind of keeping Earth Templars and Celestial Templars a unique.
This was something proposed by the crafting committee in order to open formal casting to artisans. The XP requirements were set at the exact same as they are now through traditional 9th gating. This proposal was declined.
You'd probably want to gate keep it with prereqs a 1st level spell or the preqs. The thing about having a nice(ish) website to handle character building is, we can get a big more complex with it.
This was something proposed by the crafting committee in order to open formal casting to artisans. The XP requirements were set at the exact same as they are now through traditional 9th gating. This proposal was declined.
I know I have interest in that. Even if it was just rituals and not high magic. I play an artisan and that’s been something I was hoping for in the new system.