1. Post your favorite moments.
The shadow clone fight. By far, please do more of that in the future. See 4. For more details.
2. Post your less favorite moments (if we don't know, we can not fix).
Meh, most of the encounters seemed too short and ended too easily, although maybe I just need better aim with spell packets behind a crowd. Also, standing on a pressure plate that soul bound to you the second you stepped on it and forcing you to stay behind even when you tried a method of resetting it with the other apparently redundant plates was upsetting, but I suppose it was great for Honey’s player, who was the only one to go through. Holly, I believe is who that is?
3. What you would like to see more of?
Shadow clones. 100% fighting my own version of Shadow Link (Zelda Reference) was an amazing battle, and I want a rematch, one with more spell packets califlowered in time.
4. Give us a moment (Well, sorry, this turned out longer than a moment) from the perspective of your character.
Seraphina has just stepped outside the camp boundaries, either to relieve herself or do something otherwise, when she heard things go wrong, and the camp getting very dark. Returning, she was confused, and was stolen away by some monster.
She woke up in a dreamscape, which was fascinating to her, but across from her was herself, holding mana in her (his (it was Josh)) hand, giving herself a death glare. Before she could reach to conjure some mana, the shadowy clone of herself immediately cast pin, then shackle, and then killing blow’ed her in the dream world.
Being defeated wasn’t the traumatizing thing, but instead being defeated in the way she wanted to defeat others but couldn’t was humiliating to her morale. (Fine OoC, really, but Seraphina hated it.) She woke up back at the camp, the only real danger of the encounter being that she was brought to being unconscious, and when she awoke, she was barely alive.
She managed to get healed and get her armor repaired, but emotional trauma she suffered was not a wound that magic nor potions could heal. She honestly felt as though she would trade places with the clone in a heartbeat. She would become a monster that her clone, which would then be the real Seraphina, would easily defeat, and then the competent version of herself could actually be useful to her allies in Haven.
She wanted to help with a chest puzzle, but felt utterly useless due to some pieces missing, and all the available pieces being already found to either be missing a piece or already in place.
She felt that the most use she had that day was in sharing her rations, but she almost fed the wrong person some boar jerky, since they had some sort of adverse reaction to meat that probably would have led to several people going through the circle.
While sure, she could have done self hypnosis to herself to try and help herself, she really thought it would be better if she tricked the shadow clone into doing it, as it’s not the easiest thing to lie to yourself. It is possible, but using self hypnosis to treat depressive emotions is not the easiest thing to do. It would almost be easier to have someone write a script, put yourself into trance, tell yourself that this letter is what your mind truly believes, and then read it.
Regardless, this was not something that should be crippling. She had responsibilities to do, she needed to do research.
Research the shadow clone, the dream world, the monster that induced it all, and maybe study some rocks and gems, see if there was any proven mental effects from them.
Still, even though it meant she would perish, she still felt as though she would trade places with her more competent shadow clone, if only to help her allies.
Dismissing the corrupt thought, she focused on her tasks. She could not let a failure of a day get in her way. Besides, that monster only appeared when the hand of fate had failed to be recharged in time.
Seraphina focused fully on the tasks that she was now required to do. A bit of practice with empty mana wouldn’t hurt either.
End of “Moment”.