jwconvery
Spellsword
Especially when compared to United Blow.
United Blow gives an adept more options and a substantial increase in potential damage in combat.
Converts spells to Body at x 10 per level. (versus 5 per level normally) Yes, there is a positioning requirement for melee.
Combined Strike is mostly a Quality of Life change. The spells do no more damage, the delivery is just changed some.
I was making my Celestial Spell Sword build, and I was trying to figure out why I would need to take Combined Strike. The only thing is does is allow me to carry less packets, and remember less incants.
Even using it invalidates a lot of my spent XP in Martial. Since it overrides the weapon.
United Blow for an adept is a potential capstone ability. Once you get it, your options change. Earth signature spells turn into damage (legally), Celestial can get access to an undead-killing carrier, or just double their evocation damage.
Combined strike should feel like a capstone or build defining skill for a spell sword, but it doesn't really change what you can do. Just a little of how you can do it. <incanted> 10 spell Flame becomes 10 weapon strike flame. I'm not discounting the QoL. It is helpful to not have to incant things. I just want the capstone ability to create some kind of merger and take advantage of the two classes I've put XP in.
What would the community at large think of having Combined Strike include your weapon damage with the swing. So my 5's + a 2nd level spell would do 15 flavor, can't be combined with other abilities, like slay or eviscerating blow. Then you are at least getting rewarded (outside of QoL) for spending XP in both martial and scholar.
If that's too much then remove the strike carrier, and we can mem them back when blocked, and throw when we need massive.
United Blow gives an adept more options and a substantial increase in potential damage in combat.
Converts spells to Body at x 10 per level. (versus 5 per level normally) Yes, there is a positioning requirement for melee.
Combined Strike is mostly a Quality of Life change. The spells do no more damage, the delivery is just changed some.
I was making my Celestial Spell Sword build, and I was trying to figure out why I would need to take Combined Strike. The only thing is does is allow me to carry less packets, and remember less incants.
Even using it invalidates a lot of my spent XP in Martial. Since it overrides the weapon.
United Blow for an adept is a potential capstone ability. Once you get it, your options change. Earth signature spells turn into damage (legally), Celestial can get access to an undead-killing carrier, or just double their evocation damage.
Combined strike should feel like a capstone or build defining skill for a spell sword, but it doesn't really change what you can do. Just a little of how you can do it. <incanted> 10 spell Flame becomes 10 weapon strike flame. I'm not discounting the QoL. It is helpful to not have to incant things. I just want the capstone ability to create some kind of merger and take advantage of the two classes I've put XP in.
What would the community at large think of having Combined Strike include your weapon damage with the swing. So my 5's + a 2nd level spell would do 15 flavor, can't be combined with other abilities, like slay or eviscerating blow. Then you are at least getting rewarded (outside of QoL) for spending XP in both martial and scholar.
If that's too much then remove the strike carrier, and we can mem them back when blocked, and throw when we need massive.