Alvior Caravan:
Led by Ser Tristan upon his white-and-hardy colored steed Gringolet, the Alvior Caravan is an amalgamation of horses, carts, and even a couple carriages. Steed and carriage alike are adorned with colored flags associated with the different knight Orders and emblazoned with the city crest. While full of merriment, the Alvior natives are well armed and prepared for the dangers guaranteed on the road.
Amberspyre Caravan:
Three massive, two-story wagons driven by many horses each approach the gates of the city. Each wagon bears the banner of an odd-looking dragon with three colorful, smaller sigil streamers flying from a mast-shaped beam protruding from the roof of each wagon. The bottom of each wagon is shaped like a small sailing vessel, but driven backwards, the bow behind and the quarterdeck serving as the driver’s box. Sitting in the box of the front wagon is Avis Huron daKhan, flanked by two heavy foot soldiers in splint mail bearing the sigil of House Huron.
The wagons stop at the gate and begin unloading; a handful of merchants set up carts to distribute assorted seafood, colorful textiles, and other general sundries at no cost to kobolds, adventurers, and other townsfolk. A few score of well-armed soldiers disembark; an equal measure of each of the three major houses sigils are represented, emblazoned on their breastplates, along with a handful of less-equipped soldiers from smaller houses. A few officers coordinate defenses of the city with High Warden Cass and other nobles of the adventuring community, while Avis spreads word that the wagons are here to ferry any and all adventurers interested in experiencing the majesty and intrigue of the City of Dragons!
Ao'Si Caravan:
Over the past few days, you have gotten to see the fleet of unicorns that Ao'Si has at it's disposal. They seem to come is variety of color and sizes, most with no riders a top. When requesting to travel, Ao'Si sends along Unicorn Knights, noble people marked with colorful markings that match their steeds. They are equipped with saddles made to carry a passenger, the larger ones maybe carrying two. As part of the deal that was struck before, they are offering to caravan as many people as they wish to the city quickly through the leylines that lead to the city.
Prosperity Caravan:
A ram-pulled caravan arrives in Visir after having already dropped its shipment of jewels and reagents. Well-armed guards lead the way through the wilderness with a ragged train of vagabonds, outcasts, poor, and downtrodden following in its wake.
"We're going to Prosperity," the followers say with an eager gleam in their eyes, "There's riches beneath it. Enough to change your life forever."
Distrust hangs heavy in the air among the hopeful pilgrims. Who knows how many dreams can even fit in Prosperity?
Raldroth Caravan:
The caravan from the city of Raldroth would ordinarily be quite regal. The garments worn by the attending mages are ornately embroidered and were likely quite expensive, the 10-foot banners held aloft by pairs of bannermen shine in the sun the way only fabric weaved in Raldroth does. Their sense of regality does not flee at their trappings, however, but their personage; the bannermen are all dirtied and disheveled looking, as though they’d camped outdoors and had not thought to bathe the entire trek. The horses shift uneasily, nervously. The mages themselves do not quite look the part, either. Many in the company are missing a tooth or two, one or two are missing many teeth. In all, there are nine of them and not a single one is dressed in clothes that fit properly. The oldest of them speaks to the adventurers gathered:
”Ye lot kin come with us if ye wanna be seeing our great city,” he spits. “We’s a part o’ the court and whatnot, we kin show ye the citadel and such.”
They have two empty, horse drawn wagons which can accommodate six riders each.