Muir
Elite
Scouts also follow this vein to a lesser degree when they purchase alchemy 3 on top of all their fighter and rogue toys. Again I can't say that I've ever played it but I do want to at some point since I currently use very few toys on my fighter. The idea of chaining large amounts of disarms, shatters, and stun limbs sounds fun to me.
I can't recommend playing an alchemy scout. It's what I'm built for at the moment on my main, and it really isn't effective unless you have a source of bulk cheap alchemy -and- enough teammates that you can get into every treasure split for the weekend to keep coin reserves up. MIs are vastly more efficient uses of gold than alchemy at present, and more effective to boot given the number of creatures running around on a given weekend who are flat out immune. Archery + vorpals was the only really effective thing I found, and even that just plain costs too much for the number of shots it takes to down things compared to a one-two spell takeout.