Feldor
Specialist
Armor values have been increased significantly.
For example, my Spellsword in a chain hauberk with some plate over it, generally gets 28 points of armor. Under the new rules, it would be 47-54 points (depending on if I wore a helm).
1) Armor caps need to be raised, or wear extra armor needs to provide more armor per point.
a) As a relatively low level player, it seems awkward to need to spend 1/3-1/2 of my XP to get the benefit of my armor. (22 or 29 build for wear extra armor + 3 blacksmith.) For new players, it'd be entirely out of reach.
b) The current armor rules when combined with the current caps would incentivize wearing less immersive costuming. Class armor caps are to low compared to even light armor. A ringmesh sleeveless shirt caps most classes, and a short sleeve hauberk armor caps all classes.
2) As part of playtesting, to take advantage of the rules change, we should consider allowing players to gain the benefit of the amount of armor they actually wear without requiring them to free up 20-30 build for wear-extra-armor. Otherwise, the playtesting is not testing how armor will actually scale over time.
For example, my Spellsword in a chain hauberk with some plate over it, generally gets 28 points of armor. Under the new rules, it would be 47-54 points (depending on if I wore a helm).
1) Armor caps need to be raised, or wear extra armor needs to provide more armor per point.
a) As a relatively low level player, it seems awkward to need to spend 1/3-1/2 of my XP to get the benefit of my armor. (22 or 29 build for wear extra armor + 3 blacksmith.) For new players, it'd be entirely out of reach.
b) The current armor rules when combined with the current caps would incentivize wearing less immersive costuming. Class armor caps are to low compared to even light armor. A ringmesh sleeveless shirt caps most classes, and a short sleeve hauberk armor caps all classes.
2) As part of playtesting, to take advantage of the rules change, we should consider allowing players to gain the benefit of the amount of armor they actually wear without requiring them to free up 20-30 build for wear-extra-armor. Otherwise, the playtesting is not testing how armor will actually scale over time.