Circe
Adept
2014 DUCAL TOURNAMENT
SATURDAY, JULY 19th
SATURDAY, JULY 19th
Hello, everyone! As you may already know, this year’s Ducal Tournament will be held at Flameheart Keep, home of the Gilded Claw, during the HQ July event (18, 19, 20). Only teams may enter to participate. For the sake of the tournament, we are defining a team as “any cohesive group of people unified by a common name and heraldry.”
In anticipation of the tournament, we’re letting you know ahead of time what the events will be so that you may appropriately prepare yourselves. An in-game announcement (to be posted shortly) will address the following tournament events, including more detailed rules and explanations, but we wanted everyone to be notified as to the event listing as soon as possible.
COLORS
Participating teams must formally present themselves for the tournament and the judges.
HERO’S COMBAT
Hero’s Combat is a series of one-on-one melee duels using strictly martial skills. Magic, magic items, and alchemy are prohibited.
THREE-MAN TEAM
Three-man Team is a series of three-on-three matches using strictly weapons and martial skills. Magic, magic items, and alchemy are prohibited.
ICENIAN STANDOFF
The “Icenian Standoff” event is a grand melee – using only archery. Magic, magic items, and alchemy are prohibited.
SURVIVAL
Participants of Survival are timed while they seek the treasure hidden in the woods.
RITUAL PERFORMANCE
Participants will be provided a single LCO ritual with the appropriate components to perform for the judges' evaluation.
ENTERTAINMENT
The entertainment portion of the tournament requires the competing groups to stage a skit, story, or other performance for the judges’ evaluation. Combat is prohibited.
FEAST
While not an actual tournament event, the feast will conclude the tournament and the presiding judges will announce the winners. This time period will be allotted for only roleplay and in-game partying; NPC camp will not send out combat-active monsters during this time.
Participating teams must formally present themselves for the tournament and the judges.
HERO’S COMBAT
Hero’s Combat is a series of one-on-one melee duels using strictly martial skills. Magic, magic items, and alchemy are prohibited.
THREE-MAN TEAM
Three-man Team is a series of three-on-three matches using strictly weapons and martial skills. Magic, magic items, and alchemy are prohibited.
ICENIAN STANDOFF
The “Icenian Standoff” event is a grand melee – using only archery. Magic, magic items, and alchemy are prohibited.
SURVIVAL
Participants of Survival are timed while they seek the treasure hidden in the woods.
RITUAL PERFORMANCE
Participants will be provided a single LCO ritual with the appropriate components to perform for the judges' evaluation.
ENTERTAINMENT
The entertainment portion of the tournament requires the competing groups to stage a skit, story, or other performance for the judges’ evaluation. Combat is prohibited.
FEAST
While not an actual tournament event, the feast will conclude the tournament and the presiding judges will announce the winners. This time period will be allotted for only roleplay and in-game partying; NPC camp will not send out combat-active monsters during this time.
Other mini-events are also being held by PCs at PC discretion, including a trap competition and a dessert competition. Should anyone have questions, concerns, or suggestions, feel free to talk to myself (ashburygm@gmail.com) and/or our Head of Plot, Collin Babcock (allianceplot@gmail.com). We welcome your thoughts!
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