If u scoop up alchemy, that trap making gets you your first dodgeHonest question, how many people do you imagine are going to bother to engage with the trap system if they don't have to? Right now, it's a huge waste of time and build in many chapters, and while .10 makes that a little less true, it's not really looking all that compelling to me.
Ok but it seems like a lot of resource for a lock. It will only take one create trap and you could pick it. To each their own I guess.
While true, this ability would be useful for that rare situation where you need to bust a lock and you don’t have someone with Legerdemain handy.
I think 'rare situation' was the key phrase there.
2.0 is meant to be a lot more team orientated, but that doesn't mean you'll always have someone with a certain type of skill with you.
I don't think you literally have to. If you don't have anyone who can pick the lock...get creative. Have faith in the plot teams that they have given multiple ways of solving things.
Also, bringing along different people rather than an item would be a lot more fun for all, I think.
Alliance Gold Edition*No healers? That's just playing on hard mode.
I don't think you literally have to. If you don't have anyone who can pick the lock...get creative. Have faith in the plot teams that they have given multiple ways of solving things.
Also, bringing along different people rather than an item would be a lot more fun for all, I think.
I don't think you literally have to. If you don't have anyone who can pick the lock...get creative. Have faith in the plot teams that they have given multiple ways of solving things.
Also, bringing along different people rather than an item would be a lot more fun for all, I think.