Ourodai / Aly A / Matcha
Novice
As a Rogue I can 100% tell you that the Fighters in Chi could absolutely demolish literally any other equally-leveled class (not saying that the classes should inherently be balanced around PvP potential but its a consideration). There's a reason the highest level players are all Fighters or Fighter blends. If your goal is to just never go down, then yeah Rogue is better, because they're designed to be slippery, whereas if you're a Fighter holding a line you're *going* to go down at some point, but you're also dealing waaaaaaay more damage than I will be while eating way more damage and attention from BBEGs than a rogue would attractAs a very long in the tooth fighter with more defensive than anyone I can tell you we suck at tanking and need outside support. I had over 260 body, 11 resolutes, 8 mettles, 4 parry/riposte, and 4EBs. Sounds like a beast right?! Not so much. Last event I landed a total of 0 of the 8 EBs I threw, got dropped 5 times with doom, and resolutes as soon as ya blow one you’ll blow em all. I’m switching to rogue to have better damage and more survivability.
Obviously EB wasn’t great but I wanted a bursty tanky guy, which rogues do better than a fighter. 100 body is the same as 200. Taking some more armor, enough hardy to get over 100 body, 3 weapon profs, then go ham on rogue. Dodges are insane and doom blow is way more powerful than EB could dream of being.
I’ll miss the wide eyed healers after my reply to how much body are you down and say 265 lol
The issue was/is that Fighter does everything Rogue does, but better, with the exception of dodge. Fighters don't have positioning requirements, EB gave you *more damage* than the glass-cannon Rogues are meant to be, and you can benefit from higher armor + WEA building into martial xp. Its fine if you ant to play burst, but from a design perspective fighters are still 100% the best class if you want damage and survivability overall.
Also, 100 body is definitely not the same thing as 200 body lol. The Dooms are probably a monster statting solution around fighters with 200 body never going down, which is, again, proof that fighters warp the game with how much support and how many resources in game are catered to them. If there wasn't so much damage in the game, and if Fighters didn't have double or triple the body + armor on top of literally every other class, the game wouldn't need to bend around their stats.