Upcoming Removal of Eviscerating Blow and Spirit Temper Options for Affected Players

Vryan

Mentor
Alliance General Manager
New Hampshire Staff
Dear Alliance Community,

As part of Alliance LARP’s ongoing efforts to improve game balance, the skill Eviscerating Blow has been officially removed from the rules and will be replaced with a new skill, Taunt Strike (see this post for details). This will be a direct 1:1 replacement, with all character cards in the CMA being automatically updated tomorrow (December 1st).

We recognize that not all players will want Taunt Strike on their character card. To support players affected by this change, we are offering a limited Spirit Temper option for existing characters who have purchased Eviscerating Blow. Players may request their character receive a Spirit Temper only if the following conditions are met:
  1. Your character had Eviscerating Blow on their card as of November 30th, 2025, and still has one or more instances of Taunt Strike at the time you submit your request.
  2. You have played that character at no more than one event after December 1st, 2025.
  3. All instances of Taunt Strike should be removed from your card as a part of the Spirit Temper.
If you are eligible and wish to request a Spirit Temper, please email CMArequests@alliancelarp.com with your character ID. After verifying you meet the above criteria, we will mark your character as being under the effects of a Spirit Temper and will be free to modify your character card as you see fit.

A few notes on how Spirit Temper works:
  • While under the effects of a Spirit Temper, you will be able to unpurchase skills from your card one-by-one. This functions similarly to skill sellbacks, except it will not cost you goblin stamps. There will be a big red marker on your card that says “Spirit Temper Active”. Clicking any of your purchased skills will show options for removing the skill or ending the Spirit Temper.
  • A Spirit Temper allows you to unspend up to a total of 100 XP from your character card. Clicking any skill will show you how much of this XP pool you have remaining.
  • Due to skill prerequisites, you may need to temporarily remove other skills to keep your card valid during the process.
  • You may end the Spirit Temper at any time, after which you may purchase new skills or re-purchase old ones using the XP you recovered.
  • You must complete the Spirit Temper and end it before the next event you intend to play. Characters cannot be played while still under the effects of a Spirit Temper.
If you have any questions about this process, feel free to ask them either in this thread, at the Official Alliance LARP National Discord, or at CMArequests@alliancelarp.com. We appreciate everyone’s patience and understanding.

Best wishes,

Albert L
Alliance General Manager
 
Well after playing for over 10 years in this game as a fighter and just continuing to keep getting nerfed over and over this is crazy…
 
Just use the temper and sell back until ya have a viable build again. Granted that’s 28 months away for Roknar so I’ll be playing an alt for a couple years lol
 
Just use the temper and sell back until ya have a viable build again. Granted that’s 28 months away for Roknar so I’ll be playing an alt for a couple years lol
It’s really ridiculous, I mean let’s look past the simple solution of stat monsters better and just completely remove a perfectly fine fighting skill and replace it with a horrible one no worries lol.
 
Oof! Just noticed that whether you have 1 or 10 EBs you only get 1 temper. Ouch!
A spirit temper should be enough to sell back all purchases of EB that characters have. If not we will work with those individuals to make sure they can.
 
Ya need
A spirit temper should be enough to sell back all purchases of EB that characters have. If not we will work with those individuals to make sure they can.
Ya need 60 per so I’d think refunding 60 per would make the most sense. There are other skills you take that you wouldn’t necessarily take otherwise to get higher level skills which you wouldn’t get refunded for. That would be my suggestion but I’m just a dumb fighter lol
 
100xp from a temper is enough for 20 fighter Evis to sell back.
 
Ya need

Ya need 60 per so I’d think refunding 60 per would make the most sense. There are other skills you take that you wouldn’t necessarily take otherwise to get higher level skills which you wouldn’t get refunded for. That would be my suggestion but I’m just a dumb fighter lol
Probably should have just kept the skill. I don’t even really want to be a fighter with these skills. Like all classes have a big “finisher” style move. Idk I just think this was unnecessary and I know for a fact multiple other players that agree with me.
 
Well after playing for over 10 years in this game as a fighter and just continuing to keep getting nerfed over and over this is crazy…
After over 30 years of playing this game as a fighter and just continuing to keep getting nerfed over and over I finally gave up and forged to something else :confused:
 
100xp from a temper is enough for 20 fighter Evis to sell back.
Not true as you need to sell back other skills to be able to take away the EBs. If you had 20 EBs that would be level 120 so one temper wouldn’t touch that. Not that there is anyone that js 120 but you get my point. It’s not just EB but what ya take to get there
 
A spirit temper should be enough to sell back all purchases of EB that characters have. If not we will work with those individuals to make sure they can.
Given a character card must be valid at all times, so skills must be "reverse spent" per skill (so you can't just "select all Taunt Strike and remove"), a removal of -100xp won't work in one pass, how should players with more than one Taunt Strike (Requiring 60xp being spent into Martial Skills each, and 5xp for each, for 65xp of 100xp being 'refunded' via Spirit Temper) engage with Logistics to roll back that many layers of Skill expenditure?

If you have any questions about this process, feel free to ask them either in this thread, at the Official Alliance LARP National Discord, or at CMArequests@alliancelarp.com. We appreciate everyone’s patience and understanding.
Presumably to the CMArequest address here?

It may be easiest to just apply Resets / Spirit Forges to fighters with >1 Taunt Strike?

Spirit Temper CMA
The Spirit Temper Ritual manipulates a Target Spirit, allowing the affected player to partially rebuild their character card. The Target Spirit may remove up to 100 XP worth of skills from their character card. The card must remain valid at all times, though the character may change class throughout the process.
 
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It requires 60 to buy one but only grants 5 (for a fighter) towards martial reqs. So while some skills might have required that 5 XP it gave, and be required to be sold back first, you will not have to sell back 60 build worth of skills in order to remove 1 taunt.

In the attached example, I created a fighter card in freeplay, it had 3 taunts and I was able to sell all taunts back without being required to remove any other skill, as an example.
 

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It requires 60 to buy one but only grants 5 (for a fighter) towards martial reqs. So while some skills might have required that 5 XP it gave, and be required to be sold back first, you will not have to sell back 60 build worth of skills in order to remove 1 taunt.

In the attached example, I created a fighter card in freeplay, it had 3 taunts and I was able to sell all taunts back without being required to remove any other skill, as an example.
True, but the trip down doesn’t mirror the trip up. For instance the reason I went with my build is because of EB. So to get enough XP in martial to get 4 EBs I took a massive amount of Hardy, resolute, mettle, etc all based around getting more EB. By selling back the EBs I do get refunded that XP from those, but now have a lot of skills I do not want as the capstone for a fighter is not what I want to play. So to go with the build I would like to have and the style of play I want, I now have over 2 years of selling back to do so. I want to go rogue or scout as I can get doom blow (way more powerful than EB anyway), dodges so I don’t get one shot killed like I did as a fighter, some evades and then assasinates for burst damage. I have been playing around in the free play since I heard EB was getting the axe (like the fighter pun, lol).

Again, not saying EB was amazing, it wasn’t for both player and NPC side. But as it’s the cap to the martial tree, those of us who have a ton of branches under it are hosed with skills we don’t want as they were only taken to get that specific skill. I mean who needs 260 body, seriously, it’s dumb but it was the best option imo to take in order to get those EBs that routinely had no effect lol.
 
After over 30 years of playing this game as a fighter and just continuing to keep getting nerfed over and over I finally gave up and forged to something else :confused:
Unfortunately that’s probably what I’m gonna have to do I need to get a spirit reforge I guess.
 
It requires 60 to buy one but only grants 5 (for a fighter) towards martial reqs. So while some skills might have required that 5 XP it gave, and be required to be sold back first, you will not have to sell back 60 build worth of skills in order to remove 1 taunt.

In the attached example, I created a fighter card in freeplay, it had 3 taunts and I was able to sell all taunts back without being required to remove any other skill, as an example.
It doesn't look like I can apply Spirit Temper in Freeplay (and don't want to touch my non-Freeplay character as a test case), unfortunately, to try it myself. I'm trying to find routes for those voicing issues in the thread.

I'm still concerned, conceptually, that if one of the two highest-requirement abilities is intrinsically changed (and one that could be used through the other), the landscape of the class is overall changed. But that's a topic for another thread.
 
If you want to test, setup your character in freeplay and message me directly your character number and I will enable spirit temper on it.
 
Honestly the fact that Eviscerating blow was removed, and stealth gets to keep doom is a slap in the face. Replacing it with a 10 second taunt skill is a gut punch afterwards. I am kind of sickened by reading this. I guess people with "fighter" skills are meant to just be short term tanks so that others get to play?

Not impressed.

Joseph Siegel
 
Honestly the fact that Eviscerating blow was removed, and stealth gets to keep doom is a slap in the face. Replacing it with a 10 second taunt skill is a gut punch afterwards. I am kind of sickened by reading this. I guess people with "fighter" skills are meant to just be short term tanks so that others get to play?

Not impressed.

Joseph Siegel
💯 we are by far the weakest class because NPCs were dying to soon… but rogues have doom. Magic already destroyed us I mean if you were gonna nerf us like that could have gave us spell parry or something. Dodge is great…I just dont get it. I know for a fact multiple people voiced concern over this as well it’s like what we said didn’t even matter.
 
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