I totally get that view too Seth, especially since part of the draw is that it is a national game. My thought it that the base ARB rule would be *no* flurry. However, chapters could have the option to have their own LCO rule that is like Flurry - just like Seattle has historically had some LCO rules (incants must be able to be heard from 10 feet away, etc). There is nothing stopping a chapter from adding Flurry as an LCO rule at this time - case and point, Calgary has already done so, and could continue to do so
Just because you can have an LCO rule should not be taken as an assumption that it is good for the National game. For instance, Seattle used to have LCO Sea/Ocean Elves as a PC Race. That was stopped to maintain the integrity of being able to transfer character cards without problems. The Flurry rule, in my opinion, should either be (a) adopted by the ARB and applied across the board, (b) adopted by the ARB as a codified Alternate Rule that chapters can choose to utilize, or (c) not allowed at all. I am of that opinion because, by my perception, an LCO Flurry rule is on par with an LCO Incantation Rule that adds on additional words or else the incant is flubbed, or that adds on to the machine-gun rule requiring an LCO "Must attack alternating opposites sides of your opponent unless you pause for 1 second".
Our "Must incant loud enough to be heard from 10 feet away" is something that, in my opinion, should be Nationally codified. It was implemented to prevent cheating as a clarification that "magic effects are IG visible"; so I don't really look at it as an LCO rule, but instead a clarification on how to implement a mechanic that is ill-defined in the ARB.
Just because you can have an LCO rule should not be taken as an assumption that it is good for the National game. For instance, Seattle used to have LCO Sea/Ocean Elves as a PC Race. That was stopped to maintain the integrity of being able to transfer character cards without problems. The Flurry rule, in my opinion, should either be (a) adopted by the ARB and applied across the board, (b) adopted by the ARB as a codified Alternate Rule that chapters can choose to utilize, or (c) not allowed at all. I am of that opinion because, by my perception, an LCO Flurry rule is on par with an LCO Incantation Rule that adds on additional words or else the incant is flubbed, or that adds on to the machine-gun rule requiring an LCO "Must attack alternating opposites sides of your opponent unless you pause for 1 second".
Our "Must incant loud enough to be heard from 10 feet away" is something that, in my opinion, should be Nationally codified. It was implemented to prevent cheating as a clarification that "magic effects are IG visible"; so I don't really look at it as an LCO rule, but instead a clarification on how to implement a mechanic that is ill-defined in the ARB.
I reject the notion that simply because a rule is LCO, it is inherently a poorer rule.
Depends on the complexity of the rule, imho.
If that was the implication you thought I was making then perhaps I worded it incorrectly. I was merely stating that the potential for an LCO thing to exist should not correlate to an assumption that the LCO thing is good for the game at a National level, whether it is used locally or globally.I reject the notion that simply because a rule is LCO, it is inherently a poorer rule.
I think it's really important to not fundamentally change the nature of Alliance in the rules rewrite unless players and owners universally agree a part of the game is broken. In my mind there are only two areas where this is true:
Magic Item Bloat
Crafting
Fighting style and a shift to theatrical combat from sport combat is not one of them and I think it betrays a lot of players vision for the game and main source of fun to do that.
Some people who absolutely abhor Flurry will simply leave Alliance.
@RuffianDragon
Just to point out, the regional event was not in a chapter with Flurry rules, but some marshals were still calling it as though Flurry was a national rule.
That's really weird. The only active Marshals at the regional event were Seattle/Oregon Marshals, and we weren't given any such direction. I hope feedback was provided.
That reminds me - what was with the random 2.0 bleed into Big West about 2/3's through the event?
Oh, because there was a span of time there a lot of effects and defenses were called that I only recognized from the playtest. I assumed I'd miss some sort of announcement.
Some people who absolutely abhor Flurry will simply leave Alliance. Those people matter, and the message that this change would send them is that their patronage to the game -doesn't-.
As a simple statement of fact, I will likely be one of those people when/if 2.0 hits, especially if it stays as-is.