There is no technical definition of primary caster other than who gets to use all their ranks and who adds 1 (more with formal link). I don't recall that question coming up, but it probably did. I will let one of the other guys answer that one.
Yes there is a list. I'm not sure why it didn't get put in there. Its pretty good.
I was going to leave it at that, but there is no reason for it to be a secret as its been announced.
Ill see if Bev wants to add it to her announcement thread.
Base Difficulty, Difficulty 4, 5 Reagents, 15 pts to spend
+6 Difficulty, Difficulty 10, 10 Reagents, 30 pts to spend
+12 Difficulty, Difficulty 16, 15 Reagents, 45 pts to spend
+18 Difficulty, Difficulty 22, 20 Reagents + Catalyst, 55 pts to spend
+24 Difficulty, Difficulty 28, 30 Reagents + Catalyst, 60 pts to Spend
-----------------Abilities------------------------------------------------------
For all <element> abilities you may choose one - Flame, Ice, Lightning, Stone.
Spell Channel is limited to Celestial aspect spells only.
+25 Body - 2pts (Max plus +100)
Resist Magic - 3pts (1/day per purchase)
Dodge - 10pts (1/day per purchase)
+1 Monster Strength - 2pts (Max +8)
Healed by <Element> - 12pts
Healed to Full by Prison - 18pts
Body Store: body appears Dead in place rather than auto-Resurrecting when popped - 20
Immune to Evocation - 8pts
Immune to <Element> - 6pts
Immune to Binding- 12pts
Immune to Curse - 8pts
Half Damage from Weapons - 18pts
Immune to Silver Weapons - 4pts
Claw Weaponry (Shield) - 10pts
Claw Weaponry (Two Handed) - 6pts
Claw Weaponry (Bow) - 6pts
Claw Weaponry (Staff) - 4pts
Claw Weaponry (Spear) - 6pts
Innate Reflect Magic (Except Shatter and Destroy) - 12pts (construct may not have additional Spell Shield or Reflect magic effects on)
Natural Armor 10 - 4pts
Sliver Carrier - 1pts
<Element> Carrier - 3pts
Magic Carrier - 5pts
Spell Channel Level 1 to 3 <Spell> - 4pts (1/day per purchase)
Spell Channel Level 4 to 6 <spell> - 5pts (1/day per purchace)
Spell Channel level 7 to 9 <spell> - 6pts (1/day per purchase)
Rip Free- Constructs with Monster Strength can Rip Free of some binding effects on a 3 count.
+1 - Pin, Entangle
+2 - Pin, Entangle, Bind
+3 - Pin, Entangle, Bind, Web
2 +4 or greater - Pin, Entangle, Bind, Web, Confine
Out Of Game:
Your Alliance Chapter will create a Monster Stat card and attach it to a Magic Item tag specifying this Construct. A copy of this Card must be kept with the campaign(s) you are playing in with Monster Desk for reference. Your local campaign may also have specific guidelines for this ritual and you must inform them prior to casting to learn them.