This is in response to a point several people have made on the Permanent Duration thread, but is not really related to permanent duration. It's about what it means to play a character in a LARP, and what people find fun about it.Here's my background: I've been playing Alliance for as long as it says in my signature. About half of that was as a PC, and less than that was on Plot. Maybe I just don't have the perspective of a veteran, and that's why I don't understand these things. On the other hand, maybe I don't have preconceived notions of what a gamer must value.
Different people enjoy different things about LARP, as we know. Nevertheless, there's a scenario that doesn't really make sense to me from any perspective, yet others on this forum seem to react like it's normal:
Aranea plays for some time, participating in the Rat Race for ever better Stuff. At some point, Aranea is comfortably wealthy, and doesn't feel like she needs to participate in that race anymore. Because she doesn't need to compete for treasure, she has more fun, because she can focus on plot, and on helping her friends or the Little People.
This scenario leaves a lot of questions for me.
(1) If Aranea's player has more fun when not competing for treasure, why did she do it in the first place? I know plenty of characters who don't particularly care about Stuff, and they seem to have a good enough time. My PC is one of them. I do not subscribe to the notion that in order to be an effective character, he has to be questing for a +1 sword.
(2) If, instead, Aranea does enjoy the aspect of game that involves accumulation of Stuff, why did she stop? It's often assumed to be a negative that someone is embroiled in the Rat Race for Stuff, but some people do enjoy that. For those people, though, I'm not sure why they need to stop. There is always more Stuff and more Power. You could always have more disarms, or more prisons. You could always have more ships and more caravans. You could always have more gold.
(3) If Aranea's player has a specific end goal in mind for Aranea, and she achieves it, why is she still playing her? If Aranea has grown all she needs to (be it in terms of raw power level, Stuff acquisition, political standing, or personality growth), it sounds like her story is finished, and it's time for a new character. To be clear, I know plenty of people who don't seem to have had an end goal in mind for their characters, but by the same token, I haven't seen a huge shift in how they've been played.
Different people enjoy different things about LARP, as we know. Nevertheless, there's a scenario that doesn't really make sense to me from any perspective, yet others on this forum seem to react like it's normal:
Aranea plays for some time, participating in the Rat Race for ever better Stuff. At some point, Aranea is comfortably wealthy, and doesn't feel like she needs to participate in that race anymore. Because she doesn't need to compete for treasure, she has more fun, because she can focus on plot, and on helping her friends or the Little People.
This scenario leaves a lot of questions for me.
(1) If Aranea's player has more fun when not competing for treasure, why did she do it in the first place? I know plenty of characters who don't particularly care about Stuff, and they seem to have a good enough time. My PC is one of them. I do not subscribe to the notion that in order to be an effective character, he has to be questing for a +1 sword.
(2) If, instead, Aranea does enjoy the aspect of game that involves accumulation of Stuff, why did she stop? It's often assumed to be a negative that someone is embroiled in the Rat Race for Stuff, but some people do enjoy that. For those people, though, I'm not sure why they need to stop. There is always more Stuff and more Power. You could always have more disarms, or more prisons. You could always have more ships and more caravans. You could always have more gold.
(3) If Aranea's player has a specific end goal in mind for Aranea, and she achieves it, why is she still playing her? If Aranea has grown all she needs to (be it in terms of raw power level, Stuff acquisition, political standing, or personality growth), it sounds like her story is finished, and it's time for a new character. To be clear, I know plenty of people who don't seem to have had an end goal in mind for their characters, but by the same token, I haven't seen a huge shift in how they've been played.