Where is the New Acarthia Town Square?

Klandaghi

Apprentice
I feel like we've made the Tavern the Town Square. The impression I have of the city is that it is larger then what we see and what is physical locations is not exactly how it is laid out. Like the site is the Tardus and walking from one section is not 100% accurate to what you would have walked, what the area would look like and where you are. What is represented would appear to be more of a spread out town or village, but New Acarthia is a city, with many districts and areas to explore. So that's my slightly amused question, where is our Town Square? There is no malice or finger point just curiosity. I think if I were to propose one, it would be either at the front or at the back of the Tavern. I could have my understanding incorrect in which case I am happy to be enlightened. :-)
 
I always took it as, "We don't want crazy murderhobos in the town proper...keep them in that outlying suburb."
 
Because of stuff Jesse and plot has said, i dont think 'town square' is where the tavern or anywhere we see is. They frequently use 'the ducal forces' and 'the town guard' (as in, the unseen implied NPCs) as excuses as to why certain things do -not- show up even near where the tavern is. Much less so, I would suppose the middle of town or 'town square'... in general, if the city is bigger than what is presented, its probably more convenience to assume our buildings and the tavern are near the outside of town since they are all mostly amenities that cater to adventurers, adventurers seek trouble, trouble exists more on the outskirts and outsides of cities and that is the environment we exist in so while even at that distance, ducal forces and town guard are doing some work, they're much more thinly spread so stuff gets in where we are.

Plus is easier than suspending disbeleif much harder by saying we ARE in the center of town and are supposed to beleive we are surrounded by buildings, alleys, roads and all the trappings of medeival metropolis... when we can more conveniently say we are on the outskirt and have perfectly good forest physrepped already. It makes more sense.

That is my working theory. We should get this more properly laid down tho I guess.
 
We have some notable locations in New Acarthia (per the players guide)

Deepjug Tavern: If you're an adventurer, the place to spend time is undoubtedly the Deepjug Tavern at the heart of town. Other taverns may cater to farmers and handymen, but the Deepjug Tavern seems to cater to nobles and adventurers. Because nobles and adventurers have more money than the common peasant, the prices are slightly higher than you would pay in a less respectable place. If you want to make connections, this is the place to be.

● Healers Guildhall: Directly east of the Deepjug Tavern is the Healers Guildhall, where all can seek healing and where healers can seek training.

● Midtown Bathhouse: For those who want a good warm bath, rather than bathing in the stream or hauling water to their own tub, the Midtown Bathhouse is a worthwhile trek. It’s located right behind the Healers Guildhall.

● Mages Guildhall: Just northeast of the tavern is the Mages Guildhall, for wielders of celestial magic and anyone interested in identifying or selling magical items.

● Merchants Guildhall: South of the Healers Guild and southeast of the tavern is the Merchants Guildhall, one of the best places in town to buy and sell wares.

● Town Guard Barracks: The road south from the Deepjug Tavern ambles down a steep hill. At its base, nestled in a defensive position against the hillside, is the Town Guard barracks. Members of the guard are sometimes quartered in the overflow barracks in midtown.

● Greenwood Court: Down the road north of the tavern is the welltodo Greenwood District. The baronial courts often rent dwellings here, as do a number of others. Some locals dub Greenwood “High Town” for its elevation.

● Lucky Circle : This neighborhood is just south of the road west of the Town Guard barracks. The houses here are solidly built, comfortable dwellings. Locals sometimes refer to Lucky Circle as “Low Town” for its downhill location.

● Citadel Row: Citadel is a rundown neighborhood so dilapidated that several buildings suffered a collapse in 414. It is currently undergoing renovation and will hopefully emerge in 415 or 416 as a safer place to stay. It’s located just north of Deepjug’s Tavern, west of the road to Greenwood Court.

● Sawmill District: Houses in the district of Sawmill are inexpensive to rent but contain considerably fewer amenities than the neighborhoods of Lucky Circle or Greenwood Court. It’s a solidly commoner neighborhood, with something of a seedy reputation. It is far down Columbine Road, west and north of the Town Guard barracks.

● Traveler’s Hollow: The road between Deepjug’s Tavern and Citadel Row leads to a hollow in the land, now set aside for visitors to New Acarthia who bring their own dwellings. Tents of all shapes, sizes, and colors are set up here during festivals and ducal gatherings, and the occasional traveler sets up for a longer stay.
 
If thats what it is then thats what it is, but it really dosnt work with our actual layout very well (thematically speaking). Oh well whatever. -Hey is there a page number for that stuff?
 
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May I propose the fork in the road just beyond craft house? Or else the cement slab just beyond NPC camp, on your way to Lucky?
 
er...but that... makes even less sense than and even a little bit contradicts the packet.

If its going to be town square... shouldn't it be... in town even such as it is? or even just -A- central square, since the IG city is a big place, there dosnt have to be just one (even if only one is physically part of our represented playspace- in wich case, the area between the tavern and the healers guild makes most sense since its literally in the middle of everything and sees the most foot traffic)... it really might be good idea to change that content of the packet to reflect our actual surroundings and just have it be said that the deepjug and the immediate actually present buildings are on the edge of town rather than IG in the middle. It negates the need for so much suspension of diseleif and makes better use of our environment settingwise and because of that, more immersive. Basically makes the most of what we do have. More of a 'what you see is what you get' is really useful especially with fights and crunchy encounters...rather than having to pretend those goblins or bugs or whatev are wandering between buildings and peoples houses in the middle of town for example when the terraine super does not reflect that. Acarthia may be a big town in character, but even big towns have outskirts yanno?
 
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