Draven
Pioneer
Orius Orcblaster drags a body into a corner of the 8 gameroom tavern that is expected to Revive in a few minutes. He sets up a circle of power, then sets up a Single Gameroom trap inside the circle. His expectation is that the enemy will wake up, set off the trap, and Orius will survive using Trap Avoidance or simply go unconscious after the blast, which will drop the circle. Totally reasonable strategy (and based on one that happened at the recent Seattle game).
However, my question is whether or not the trap needs to follow gameroom rules, even though it's built in a Circle of Power. Namely:
1) Since the Circle is independent of the trap, can the Circle be classified as a single game room all by itself, thus making the trap legal?
2) If #1 is Yes, what would happen to the trap if the Circle were to go down before the trap were set off? Would it simply cease to function, or would the trap detonate the instant prior to the Circle going down?
I assume if No, that means that a trap set up in a room must follow all gameroom rules regardless of whether or not it's in a Ward or Circle of Power. If so, that makes sense mechanically, but it means I think I'd like to propose some modifications that help with thematics.
Thematically, I have zero issue with the Circle dictating a new game room boundary, but the issue is that it is ultimately separate from the trap itself. NPCs might DM the Circle, or the character might go unconscious with an active trap present (NPC woke up and smacked Orius with Weapon Sleep, maybe).
However, my question is whether or not the trap needs to follow gameroom rules, even though it's built in a Circle of Power. Namely:
1) Since the Circle is independent of the trap, can the Circle be classified as a single game room all by itself, thus making the trap legal?
2) If #1 is Yes, what would happen to the trap if the Circle were to go down before the trap were set off? Would it simply cease to function, or would the trap detonate the instant prior to the Circle going down?
I assume if No, that means that a trap set up in a room must follow all gameroom rules regardless of whether or not it's in a Ward or Circle of Power. If so, that makes sense mechanically, but it means I think I'd like to propose some modifications that help with thematics.
Thematically, I have zero issue with the Circle dictating a new game room boundary, but the issue is that it is ultimately separate from the trap itself. NPCs might DM the Circle, or the character might go unconscious with an active trap present (NPC woke up and smacked Orius with Weapon Sleep, maybe).