jpariury
Paragon
When Rifting out of a location, I am given to understand that choosing to use smart defenses stops the rifting out and burns that use of rift (if there are a limited number of uses). I am further given to understand that dumb defenses do not, and taking an effect does not (though you will still need to resolve the effect as per normal once you come back into play where ever you rifted to - i.e. you may be Dead, Confined [though out of LOS], or whatnot). Is that accurate?
Conversely, when Rifting in, does using a smart defense expend that use of rift and stop the creature/character from entering play at that point?
It has been clarified that the intent of the new Spirit Recall scroll is that so long as you can move your neck, you may activate it (though no statement of "Activate Spirit Recall" is needed - you simply begin your three-count). Once a Spirit Recall has been initiated, can anything interrupt it's completion, leaving the character where they were to begin with but with the recall having been expended? (Smart defenses, dumb defenses, taking an effect.)
Conversely, when Rifting in, does using a smart defense expend that use of rift and stop the creature/character from entering play at that point?
It has been clarified that the intent of the new Spirit Recall scroll is that so long as you can move your neck, you may activate it (though no statement of "Activate Spirit Recall" is needed - you simply begin your three-count). Once a Spirit Recall has been initiated, can anything interrupt it's completion, leaving the character where they were to begin with but with the recall having been expended? (Smart defenses, dumb defenses, taking an effect.)