Draven
Pioneer
Perception: Riposting Strike is about 75% a Stealth skill that counts towards Martial XP.
Riposte (I’m gonna call it that) is a cool skill. I like it. But it’s a Stealth skill trying to masquerade as a Martial skill. It’s run away from home in Stealthsville and it has shunned its fellow Stealthians. Martialopolis has welcomed it, but it always knows it doesn’t truly belong.
Argument: Riposte is a single skill designed to work for two archetypes, the Rogue and the Fighter, because that’s what Riposte’s ancestors did. But New Riposte is a different person in a new era, and Stealth skills and Martial skills have been very nearly segregated except for this one weird exception.
It’s time for the Only Child to have a sibling.
Why? Let’s consider this.
1) The no-position advantage clearly makes it an incentive for Stealth characters.
2) It can be triggered off three skills, two of which are Stealth based.
3) Rogues gain a weird advantage to having two Recharge Prowess rituals, despite not being actual hybrids.
4) Rogues should have the ability to gain XP pre-requisites off of a skill that is clearly more designed for Stealth characters than Martial Characters.
Proposition:
The idea of Similar But Different skills is nothing new, not even in .11. To maintain consistency, we should follow in the vein of the Stun Limb change and give Riposte A(triggers off Evade and Dodge, no position required) to Rogues, and Riposte B (triggers off Parry and, IMO, Intercept) to Fighters.
Renaming them wouldn’t be hard (I actually propose Riposting Strike for Fighters and Cunning Feint for Rogue, but the name isn’t important).
Scouts wouldn’t care, they’d qualify for both. Fighters wouldn’t care outside of maybe wanting to get Intercept. Rogues would get the Stealth XP they deserve.
I don’t think this weirdness is something that was actually intended. I feel that splitting makes the rules and character development much cleaner.
Riposte (I’m gonna call it that) is a cool skill. I like it. But it’s a Stealth skill trying to masquerade as a Martial skill. It’s run away from home in Stealthsville and it has shunned its fellow Stealthians. Martialopolis has welcomed it, but it always knows it doesn’t truly belong.
Argument: Riposte is a single skill designed to work for two archetypes, the Rogue and the Fighter, because that’s what Riposte’s ancestors did. But New Riposte is a different person in a new era, and Stealth skills and Martial skills have been very nearly segregated except for this one weird exception.
It’s time for the Only Child to have a sibling.
Why? Let’s consider this.
1) The no-position advantage clearly makes it an incentive for Stealth characters.
2) It can be triggered off three skills, two of which are Stealth based.
3) Rogues gain a weird advantage to having two Recharge Prowess rituals, despite not being actual hybrids.
4) Rogues should have the ability to gain XP pre-requisites off of a skill that is clearly more designed for Stealth characters than Martial Characters.
Proposition:
The idea of Similar But Different skills is nothing new, not even in .11. To maintain consistency, we should follow in the vein of the Stun Limb change and give Riposte A(triggers off Evade and Dodge, no position required) to Rogues, and Riposte B (triggers off Parry and, IMO, Intercept) to Fighters.
Renaming them wouldn’t be hard (I actually propose Riposting Strike for Fighters and Cunning Feint for Rogue, but the name isn’t important).
Scouts wouldn’t care, they’d qualify for both. Fighters wouldn’t care outside of maybe wanting to get Intercept. Rogues would get the Stealth XP they deserve.
I don’t think this weirdness is something that was actually intended. I feel that splitting makes the rules and character development much cleaner.