evi1r0n
Exemplar
Let me paint a picture for you. You are running up a hill towards a powerful enemy who is engaged with 5 combatants. All 5 combatants unload on the enemy. "HOLD!" You stop running up the hill and take a knee. The who threw what and who defended against what happens. "LAY ON!" You continue running up the hill as the group in front of you reaches the fight and unloads. "HOLD!" Discussion on effects happens. "LAY ON!" You finally reach the fight but another volley of effects occurs just as you are about to make your first attack. "HOLD". Rinse and repeat...
This situation occurs a lot and from what I have gathered from visiting players it isn't just a local problem. The hold rule is called the most important rule in the game because I feel the intent was for it to be a safety device not the immersion crushing, fight breaking, annoyance beast it's become. I play a lot of games in the NW. Alliance is the only game in the area with what I affectionately call, "The Hold Monster".
The only time the "HOLD" equivalent is used in other games is when someone is hurt or in immediate danger. Some games I have never heard a hold called and these games do have heavy combat situations.
What causes Alliance to have so many holds? I know in my area we have a reputation of being the "soft" LARP that is too concerned with safety. I have had holds called for me that never needed to happen, although this could be NW specific.
How do we kill the Hold monster? I know there are people really turned off by our game because of the level of holds that get called. Heck, I don't even like them and I am a big proponent of safety (my company insures 3 LARPs in the area so I am sensitive to the topic).
Ideas:
1. Only call holds when someone is obviously hurt, like really hurt and can't talk. Otherwise allow adults to decide for themselves when they need a break in the action. Or when someone is immediate danger of serious bodily harm.
2. Respect miniholds where the folks involved figure it out quickly. Allow them to resolve the holds, then attack. I have seen it too many times where people are trying to resolve effects and someone jumps in because a "real hold wasn't called".
3. Saved this one for last since it would be the most difficult to pull off: Simplify the system so we don't get the "what did you hit me with" holds in big boss fights.
This situation occurs a lot and from what I have gathered from visiting players it isn't just a local problem. The hold rule is called the most important rule in the game because I feel the intent was for it to be a safety device not the immersion crushing, fight breaking, annoyance beast it's become. I play a lot of games in the NW. Alliance is the only game in the area with what I affectionately call, "The Hold Monster".
The only time the "HOLD" equivalent is used in other games is when someone is hurt or in immediate danger. Some games I have never heard a hold called and these games do have heavy combat situations.
What causes Alliance to have so many holds? I know in my area we have a reputation of being the "soft" LARP that is too concerned with safety. I have had holds called for me that never needed to happen, although this could be NW specific.
How do we kill the Hold monster? I know there are people really turned off by our game because of the level of holds that get called. Heck, I don't even like them and I am a big proponent of safety (my company insures 3 LARPs in the area so I am sensitive to the topic).
Ideas:
1. Only call holds when someone is obviously hurt, like really hurt and can't talk. Otherwise allow adults to decide for themselves when they need a break in the action. Or when someone is immediate danger of serious bodily harm.
2. Respect miniholds where the folks involved figure it out quickly. Allow them to resolve the holds, then attack. I have seen it too many times where people are trying to resolve effects and someone jumps in because a "real hold wasn't called".
3. Saved this one for last since it would be the most difficult to pull off: Simplify the system so we don't get the "what did you hit me with" holds in big boss fights.