Muir
Elite
Reading the discussion on life spells and the social expectations imposed on earth casters has lead me to consider another aspect of that same question.
In most every big fight, we generally have one or more earth casters who spend the entire mod evening sitting at a Circle of Power to perform resurrections and perform bag of chance pulls for characters.
This is not, on the whole, a particularly exciting or fun bit of mechanics, although I know there are some players for whom that is exactly what they like to do. But it begs the question of why we force players to go through a process that few really enjoy and which is effectively forced downtime when they are not allowed to play the game?
In general, permanent death in the game now is a complete non-issue barring the few who make an unlucky pull. Between goblin stamps and the myriad number of ways to avoid actually having to pull, once a player reaches a certain longevity, their character lives precisely as long as they care to play it. In the decade plus I've spent playing this game actively, I can recall one permanent death that was not an intentional request from a player to a plot team, and that was a first-ever pull unlucky draw.
So, my thought on this is the following:
For 2.0, we should simply remove the bag of chance and permanent death from the game, both in the name of improved mechanics, and to ameliorate edge case customer service issues. This can be replaced by what is effectively an automated respawn system, which requires that players walk physically OOG to the designated resurrection location (as indicated at PC talk at the start of an event), perform a reform count and return to game from there.
PCs are already generally acknowledged in most game worlds as exceptional and the majority of NPCs already do not resurrect, so changing the mechanical method of resurrection does not in any way impact worldbuilding. As an added bonus, the further moves us away from considering Earth magic in a quasi-religious light as equivalent to D&D Clerical magic.
In most every big fight, we generally have one or more earth casters who spend the entire mod evening sitting at a Circle of Power to perform resurrections and perform bag of chance pulls for characters.
This is not, on the whole, a particularly exciting or fun bit of mechanics, although I know there are some players for whom that is exactly what they like to do. But it begs the question of why we force players to go through a process that few really enjoy and which is effectively forced downtime when they are not allowed to play the game?
In general, permanent death in the game now is a complete non-issue barring the few who make an unlucky pull. Between goblin stamps and the myriad number of ways to avoid actually having to pull, once a player reaches a certain longevity, their character lives precisely as long as they care to play it. In the decade plus I've spent playing this game actively, I can recall one permanent death that was not an intentional request from a player to a plot team, and that was a first-ever pull unlucky draw.
So, my thought on this is the following:
For 2.0, we should simply remove the bag of chance and permanent death from the game, both in the name of improved mechanics, and to ameliorate edge case customer service issues. This can be replaced by what is effectively an automated respawn system, which requires that players walk physically OOG to the designated resurrection location (as indicated at PC talk at the start of an event), perform a reform count and return to game from there.
PCs are already generally acknowledged in most game worlds as exceptional and the majority of NPCs already do not resurrect, so changing the mechanical method of resurrection does not in any way impact worldbuilding. As an added bonus, the further moves us away from considering Earth magic in a quasi-religious light as equivalent to D&D Clerical magic.