Durnic
Virtuoso
For the last Oregon playtest, I played a Celestial Spellsword. For this playtest, I played a full-on Earth scholar with a 7 column, 10 formal and pretty much everything else dumped into Channeling.
Aside from my previous comments from the last Oregon playtest (all of which remain true), I will point out the following:
Aside from my previous comments from the last Oregon playtest (all of which remain true), I will point out the following:
- Earth Channeling is really good. The super short "5 Elemental Healing" incant cannot be understated. Granted, this was an undead-heavy event, but I felt like not a single point of my build put into Earth Channeling was wasted. There were numerous fights that had no undead in them at all, and I just used it as a pool to draw from to heal up my friends, or at least get them off of the ground. There is one fond memory of two other Earth scholars and I facing down a Big Bad Undead Evil Person during a fight on Friday and we just laid into them with "5 Elemental Healing" until it went down.
- Spell Swap is an amazing Ritual. I used both of my charges both days.
- Recharge Prowess is another amazing Ritual.
- Being able to be a scholar with 55 armor and 69 body was hilarious (and super useful!)
- Flex casting is an absolute must for the Earth scholar. It was fun and interesting for me to just drop, say, a Paralysis to a big heal instead. Or a Destroy Undead. Or a Destruction. Or a Purify, even; if that's what was needed at the time.
- Earth Channeling was really good. I know, I already said this. But seriously I was considering dropping another column for a bunch more Channeling by the end of the event. Part of this is probably that I am a really novice caster, but a lot of it is that I just enjoyed it that much. During our big fight night we had undead that would try to rift away with characters that were down or otherwise incapacitated. At one point I was walking toward one undead who was trying to rift someone out and I just advanced while throwing two Channeling bolts at the undead, a third at my friend to get them back up and another two at the undead to dust them. It made me feel viable and fun and useful.
- I know a lot of people won't like this, but there was a point where I had two Life spells left in memory and three people down in front of me who needed them.* I had to legit choose who got to resurrect. Luckily, we ended up finding someone who had another Life in a spell store from earlier, but I was sweating bullets deciding who got to go rez. I know a lot of people would hate that (and my character definitely did) but I couldn't remember a time in days past where we had run out of Lifes. It was really awesome, honestly.
- Corrupt is super scary and resource intensive to fix.
- I did an NPC'd shift as a creature with a lot of Intercepts and Parries, which was a fun combination.
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