Tantarus
Virtuoso
Why are all the aura's only on for 10 mins? I am not a fan of having another timer to track, which lets face it, it is really hard to track 10 mins in a big saturday night fight.
I guess I just dont see a reason for Auras to be limited to 10 mins, they dont add damage. They can do double damage verse very specific element weakness. Healing Aura doesn't even do double damage at all anymore.
If you limited a weapon to 1 aura/slayer/reaver it seems fine to allow them to be always on. Less timed effects to track and make the ritual actually worth having. I just cant see stacking a 6 Magic auras on a weapon to swing a carrier for an hour. It makes those rituals super terrible imo. Border lined unusable.
Am I wrong on this one? Or not seeing some reason to keep them very limited?
I guess I just dont see a reason for Auras to be limited to 10 mins, they dont add damage. They can do double damage verse very specific element weakness. Healing Aura doesn't even do double damage at all anymore.
If you limited a weapon to 1 aura/slayer/reaver it seems fine to allow them to be always on. Less timed effects to track and make the ritual actually worth having. I just cant see stacking a 6 Magic auras on a weapon to swing a carrier for an hour. It makes those rituals super terrible imo. Border lined unusable.
Am I wrong on this one? Or not seeing some reason to keep them very limited?