Traceroo
Prodigy
Hello Explorers, Travelers, and especially Rogues!
Alliance Denver is excited to welcome you to the May 10-13 2018 National Event. We have a multitude of exciting adventures planned for you. So you can best prepare, we’d like to clarify local uses of the skill, Legerdemain in Denver:
Trace Moriarty
2018 National Event Plot Team
Alliance Denver
Alliance Denver is excited to welcome you to the May 10-13 2018 National Event. We have a multitude of exciting adventures planned for you. So you can best prepare, we’d like to clarify local uses of the skill, Legerdemain in Denver:
- Legerdemain is used very frequently in Denver games! Our goal is that every module has at least 1 lock or trap encounter involved. If you want to achieve 100% success of your in-game objectives and potential, always bring a Legerdemain artist with you in every adventuring party in Denver!
- Alliance Denver makes full, practical use of picking locks and disarming mechanical and electronic traps in our games. Meaning: You have to physically pick the lock. You have to examine the trap mechanism and take action to keep it from going off. Denver does not allow any possible work-around for these actions. There is no counting to 60, no 3-count, no Craftsman skill that gets around this. The only ways to defeat Legerdemain encounters is with use of your tools, wits, and in-game abilities.
- Legerdemain artists will want to carry their tools on their person at all times during the event, ready to rogue at a moment’s notice! Our campsite is large, and quite hilly, and you will not want to make time to walk all the way back to your cabin to get your tools. You may miss your doorway to adventure if you’re not prepared.
- Possession of lockpicks is not illegal in Colorado. Our chapter’s only restriction on your tools is that they should be “in period, in genre,” which is Marshal’s discretion as to what that means. No hi-tech, please.
- Expressly: No use of black light flashlights at the National Event unless provided by the game through some story mechanism.
- Use of skeleton keys for 1-tumbler locks is technically allowed, but frowned upon as against the true spirit of use of this skill.
- Expressly: No use of black light flashlights at the National Event unless provided by the game through some story mechanism.
- Denver uses 1-tumbler locks. Real lockpicks are not required to defeat these easy locks, but we do allow use of lockpick sets if you wish. Complications may be added to encounters by use of multiple locks, timed encounters, physical challenges, low light, and critters hitting you while you’re trying to work!
- Contact poisons may be present on Legerdemain challenges; a good rogue always wears gloves, just in case.
- NO HELPING: Denver Marshals do not allow players without the Legerdemain skill to offer specific advice on disarming traps to PCs actively engaged in the disarming process. The time for teaching is before your adventure begins. Marshals retain the right to declare that a trap has been set-off if players persist in this behavior.
- And remember… ALWAYS bring someone with Legerdemain in every party in Denver!
Trace Moriarty
2018 National Event Plot Team
Alliance Denver