((OOG: I'll be prettying up this post as time allows but not changing any text. In the meantime this link has pretty text
docs.google.com
))
IG: On the Tavern Board and at each of the Guild Halls a these are posted. Copies are scattered about the public spaces in the Fort and Outpost and through the Emerald Hills and criers make rounds to verbalize the news!
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Laws of Dragonhold (Public July Edition)
THE FIVE HIGH CRIMES The penalty for these laws is death (at least). Murder This extends to citizen races and includes conspiracy to commit murder. If acting in self-defense you are obligated to take pains to prevent the aggressors' death. Breaking / Entry This includes all forms of unwanted en...
IG: On the Tavern Board and at each of the Guild Halls a these are posted. Copies are scattered about the public spaces in the Fort and Outpost and through the Emerald Hills and criers make rounds to verbalize the news!
__________________________________________________________________
THE FIVE HIGH CRIMES
The penalty for these laws is death (at least).
Murder
This extends to citizen races and includes conspiracy to commit murder. If acting in self-defense you are obligated to take pains to prevent the aggressors' death.
Breaking / Entry
This includes all forms of unwanted entry into a cart, tent, personal or rented property as well as any removal or reduction of magics or traps protecting one. Should the offender be killed, the victim has not performed murder.
Use of Necromancy / Void Magic
Necromancy is the successful use of any necromantic spell, ritual, or effect (including from use or creation of a magical item, potion or scroll), likewise such objects related to the Void. This includes the creation, control of, or assistance rendered to undead creatures. Speaking with an undead or those tied to the Void to obtain tactical advantage is not forbidden.
Slavery / Kidnapping
No ownership or holding in permanent or secret bondage of a citizen of Malidor's Outpost or Traveler. Estates, Guilds, organizations and similar may not have indentured servants.
Mockery of Nobility
Insulting, degrading, or otherwise not showing proper respect to one's noble title. This includes pretending to a title you do not have. Kneeling and bowing is not required but signs of respect on first and notable meetings with a Noble are. There is room for satire in bardic performance or complaint in casual speech but tread with caution.
THE FIVE OTHER CRIMES
Penalties will be determined on a case by case basis by the Dragonheld Council.
Assault
Causing harm that requires the use of curing magic or items or threats of imminent harm. This includes acts that take away another's free will (i.e. Amnesia, Charm, Intoxicate). Dueling that does not end in death is permitted but only when authorized and witnessed by a member of the Town Guard.
Cannibalism
Consumption of the flesh of creatures that have sentience and the capacity of speech. This may seem odd but is for your own protection from magical curse and disease.
Conspiracy
Agreements of two or more individuals to commit a crime. This includes giving aid or comfort to a wanted criminal or obstructing the investigation or apprehension of one.
Endangerment
Putting a number or people at significant, obviously foreseeable risk of harm through carelessness.
Theft / Robbery
Taking the personal property of another person through subterfuge, force, or threat. This also includes malicious destruction of said property.
INADVISABLE ACTIONS
Actions that fit these words may additionally be considered to be crimes if the Magistrate deems it so or at the recommendation of the Sheriff or Town Council.
Please avoid actions that are obviously against the common good.
Arson, Banditry, Bribery, Burglary, Contempt, Disobedience of Rightful Command, Embezzlement, Extortion, Larceny, Perjury, Ritual Assault, Tax Evasion, Treason.
The penalty for these laws is death (at least).
Murder
This extends to citizen races and includes conspiracy to commit murder. If acting in self-defense you are obligated to take pains to prevent the aggressors' death.
Breaking / Entry
This includes all forms of unwanted entry into a cart, tent, personal or rented property as well as any removal or reduction of magics or traps protecting one. Should the offender be killed, the victim has not performed murder.
Use of Necromancy / Void Magic
Necromancy is the successful use of any necromantic spell, ritual, or effect (including from use or creation of a magical item, potion or scroll), likewise such objects related to the Void. This includes the creation, control of, or assistance rendered to undead creatures. Speaking with an undead or those tied to the Void to obtain tactical advantage is not forbidden.
Slavery / Kidnapping
No ownership or holding in permanent or secret bondage of a citizen of Malidor's Outpost or Traveler. Estates, Guilds, organizations and similar may not have indentured servants.
Mockery of Nobility
Insulting, degrading, or otherwise not showing proper respect to one's noble title. This includes pretending to a title you do not have. Kneeling and bowing is not required but signs of respect on first and notable meetings with a Noble are. There is room for satire in bardic performance or complaint in casual speech but tread with caution.
THE FIVE OTHER CRIMES
Penalties will be determined on a case by case basis by the Dragonheld Council.
Assault
Causing harm that requires the use of curing magic or items or threats of imminent harm. This includes acts that take away another's free will (i.e. Amnesia, Charm, Intoxicate). Dueling that does not end in death is permitted but only when authorized and witnessed by a member of the Town Guard.
Cannibalism
Consumption of the flesh of creatures that have sentience and the capacity of speech. This may seem odd but is for your own protection from magical curse and disease.
Conspiracy
Agreements of two or more individuals to commit a crime. This includes giving aid or comfort to a wanted criminal or obstructing the investigation or apprehension of one.
Endangerment
Putting a number or people at significant, obviously foreseeable risk of harm through carelessness.
Theft / Robbery
Taking the personal property of another person through subterfuge, force, or threat. This also includes malicious destruction of said property.
INADVISABLE ACTIONS
Actions that fit these words may additionally be considered to be crimes if the Magistrate deems it so or at the recommendation of the Sheriff or Town Council.
Please avoid actions that are obviously against the common good.
Arson, Banditry, Bribery, Burglary, Contempt, Disobedience of Rightful Command, Embezzlement, Extortion, Larceny, Perjury, Ritual Assault, Tax Evasion, Treason.