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Exemplar
I am sober and it is a terrible state to be in! Things are sharp and clear instead of slightly fuzzy which makes focusing on my target(s) a bit difficult. And everything is so loud!
I have recently begun storing myself in a golem which is great for extending my life expectancy and my survivability, but I have encountered a significant flaw. I can't get drunk! Granted I can still appreciate the exquisite taste of finely brewed wine and ale, but they affect me not at all!
Because of this dilemma I have begun research on magics that can simulate an Intoxicate effect.
I suspect that in order to simulate an Intoxicate effect on a golem I will need to base my research off of the Subjugate spell, thus making the effect target constructs and elementals. The theory behind my initial hypothesis is that in order to make the golem effectively inebriated the golem must, in theory, be commanded to be inebriated. To me, it seems like a logical place to start.
My other option is to base my research off of the Curse spells such as Weakness, thus making the inebriating experience a Curse that directly affects the physical body. Basing my research off of Curse spells will be somewhat difficult for me, though, because I do not cast Earth magic.
Does anyone have any suggestions or leads for creating new spells?
Regards,
Alavatar Peece
Red Wizard of the Brotherhood of the Star
I have recently begun storing myself in a golem which is great for extending my life expectancy and my survivability, but I have encountered a significant flaw. I can't get drunk! Granted I can still appreciate the exquisite taste of finely brewed wine and ale, but they affect me not at all!
Because of this dilemma I have begun research on magics that can simulate an Intoxicate effect.
I suspect that in order to simulate an Intoxicate effect on a golem I will need to base my research off of the Subjugate spell, thus making the effect target constructs and elementals. The theory behind my initial hypothesis is that in order to make the golem effectively inebriated the golem must, in theory, be commanded to be inebriated. To me, it seems like a logical place to start.
My other option is to base my research off of the Curse spells such as Weakness, thus making the inebriating experience a Curse that directly affects the physical body. Basing my research off of Curse spells will be somewhat difficult for me, though, because I do not cast Earth magic.
Does anyone have any suggestions or leads for creating new spells?
Regards,
Alavatar Peece
Red Wizard of the Brotherhood of the Star