Standard Goblin Stamp Purchases:
Reward: | Cost (in MN GS): |
---|---|
Monthly XP Blanket | 30 |
Event Buyback (90 day window to purchase) | 30/LP |
Production Item(s) | 5 : 1 Crafting Material, 75 GS/LP Max Purchase |
Skill Sell Back (1/mo, per character) | 60 |
Random LCO Reagent | 50 |
Specific LCO Reagent | 100 |
Full Spell Book - Celestial | 105 |
Full Spell Book - Earth | 110 |
Full Alchemy Recipe Book (Excluding illegal recipes) | 100 |
Tagged RP Items | 1 GS : 1cp in value + Any IG Requirements (IE property rights.) |
Full Protectives | 40 (Weapon, Spell, Elemental, and Poison Shield) |
Recharge Spell Store (1/event max) | 50/10 levels of Spells |
Death Buyback* | *ARB pg. 12; Speak with Logistics Staff |
LCO Ritual Scrolls:
1000 GS | 750 GS | 500 GS | 400 GS | 300 GS | 200 GS | 100 GS |
---|---|---|---|---|---|---|
Arcane Armor | Endure Elements | Battlemage's Strike | Armored Shell | Assassin's Edge | Bound Shard | Audible Projection |
Preserve Duration | Greater Source | Empower Warrior | Elemental Manipulation | Channel Armor | Contact Other Plane | Cloak of Darkness |
Sorcerous Triage | Healing/Chaos Imbuement | Enchant | Eternal Resolution | Channel Health | Cosmetic Transformation | Foresee the Weather |
Vengeance | Item Recall | Elemental Imbuement | Focused Resistance | Counterspell | Explosive Demise | Mark/Unmark |
Mystic Smith | Empowered Armor | Jack of All Trades | Enhanced Source | Magical Claws | March of the Untiring | |
Quicken Meditation | Gift of Life | Magic Evocation | Heroic Interception | Sacrifice | Mist Sense | |
Recharge Prowess | Lore* | Merchant Insight | Instant Trap | |||
Retribution | Magic Imbuement | Perfect Riposte | Monster Slayer | Universal Speech | Spirit Farewell | |
Spell Parry | Memory Strike | Quicken Aid | Planar Asylum | Stable Foundation | ||
Spell Store | Poison Cache | Raging Strike | Potency | |||
Spirit Lock | Poison Trigger | Spell Swap | Reinforce Armor | |||
Race Reaver | Stalwart Shield | Ritual of Woe | ||||
Render Indestructible | Whispering Winds | Strengthened Blow | ||||
Resonance* | Sturdy Armor | |||||
Store Ability | ||||||
Strengthen Spirit | ||||||
Vision* |
*Only one copy of either Lore, Resonance, or Vision may be purchased each event per player, and final approval/denial may be made by Plot prior to purchasing these scrolls.
Gifts of Evodia:
All Gifts cost 100 Goblin Stamps, and once purchased last for the event. The effects are per-logistics period. A character can never be under the effects of more than one Gift.Any spell effect granted by a Gift is activated using the "Spell" qualifier instead of a full incant (e.g. "Spell: Weapon Shield", "Spell: Charm", "Spell: Subjugate", etc). The spell effects are not reversible unless specifically noted.
While not all Gifts are granted through an obvious In-Game source, any Character who is under the effects of a Gift understands that they are gaining power from an outside source. They may, at any time, prematurely end the effect if they so choose; however this ends the effect and it cannot be reactivated (it can still be purchased in the future).
These gifts may be purchased by any player character. When purchasing a gift, the player must select which abilities the gift grants for the weekend. Then, speak with an Owner, Logistics, or Plot Staff to add the selected gift abilities to the player card and sign off on it. These options cannot be changed once selected.
Gift of the Aegis:
2x of either Fast Refit, Intercept, Mettle, or Resolute
Gift of the Warrior:
3x of either Repel Strike, Precise Blow, Shatter/Disarm Strike, or Weakness/Shun Strike
Gift of the Scoundrel:
4x of either Counteract, Opportunistic Attack, Fear/Berserk Blow, Slow/Weakness Blow
Gift of the Channeler:
4x Channeling (Earth or Celestial)
Gift of the Spell Wielder:
When purchasing this gift, the character must choose a single Effect Group to benefit from: [Binding, Curse, Command, Earth, Eldritch Force, Evocation, or Protection]
This gift provides 10 levels worth of spells which may each be used once per logistics period from that chosen effect group. No single spell may exceed 5th level.
Example: A player could select the Protection Effect Group and choose either 2 Spell Shields or 2 Poison Shields and a Weapon Shield, or any other similar combo that adds up to 10 levels worth; any unused levels are lost.