Ryan S
Adept
All Gifts cost 100 Goblin Stamps, and once purchased last for the event. The effects are per-logistics period and will refresh at the second logistics period. A character can never be under the effects of more than one Gift.
Any spell effect granted by a Gift is activated using the "Spell" qualifier instead of a full incant (e.g. "Spell: Weapon Shield", "Spell: Charm", "Spell: Subjugate", etc). The spell effects are not reversible unless specifically noted.
While not all Gifts are granted through an obvious In-Game source, any Character who is under the effects of a Gift understands that they are gaining power from an outside source. They may, at any time, prematurely end the effect if they so choose; however this ends the effect and it cannot be reactivated (it can still be purchased in the future).
General Blessings:
These blessings may be purchased by any character.
Warrior's Spirit -
When purchasing this gift, the character must select which abilities it grants for the weekend. These options cannot be changed during that time.
2x of either Fast Refit, Intercept, Mettle, or Resolute
2x of either Repel Strike, Precise Blow, Shatter/Disarm Strike, or Weakness/Shun Strike
Scoundrel's Determination -
When purchasing this gift, the character must select which abilities it grants for the weekend. These options cannot be changed during that time.
4x of either Counteract, Opportunistic Attack, Fear/Berserk Blow, Slow/Weakness Blow
Channeler -
When purchased the character gains Channeling x4 for the weekend (providing a pool of 100 points of channeling, or adding 100 points to an existing pool). Upon purchasing this Gift the character must select either Celestial or Earthen for these levels, and they gain a single Higher Manifestation (allowing them to utilize one of the elements) appropriate to the aspect chosen.
Spell Wielder -
When purchasing this gift, the character must choose a single school of magic to benefit from. This gift provides 10 levels worth of spells which may each be used once per logistics period from that chosen school (for example, a player could select Protection/Enhancement and choose either 2 Spell Shields or 2 Poison Shields and a Weapon Shield, or any other similar combo that adds up to 10 levels worth; any unused levels are lost). The spells may be chosen from between level 1 and 5.
Any spell effect granted by a Gift is activated using the "Spell" qualifier instead of a full incant (e.g. "Spell: Weapon Shield", "Spell: Charm", "Spell: Subjugate", etc). The spell effects are not reversible unless specifically noted.
While not all Gifts are granted through an obvious In-Game source, any Character who is under the effects of a Gift understands that they are gaining power from an outside source. They may, at any time, prematurely end the effect if they so choose; however this ends the effect and it cannot be reactivated (it can still be purchased in the future).
General Blessings:
These blessings may be purchased by any character.
Warrior's Spirit -
When purchasing this gift, the character must select which abilities it grants for the weekend. These options cannot be changed during that time.
2x of either Fast Refit, Intercept, Mettle, or Resolute
2x of either Repel Strike, Precise Blow, Shatter/Disarm Strike, or Weakness/Shun Strike
Scoundrel's Determination -
When purchasing this gift, the character must select which abilities it grants for the weekend. These options cannot be changed during that time.
4x of either Counteract, Opportunistic Attack, Fear/Berserk Blow, Slow/Weakness Blow
Channeler -
When purchased the character gains Channeling x4 for the weekend (providing a pool of 100 points of channeling, or adding 100 points to an existing pool). Upon purchasing this Gift the character must select either Celestial or Earthen for these levels, and they gain a single Higher Manifestation (allowing them to utilize one of the elements) appropriate to the aspect chosen.
Spell Wielder -
When purchasing this gift, the character must choose a single school of magic to benefit from. This gift provides 10 levels worth of spells which may each be used once per logistics period from that chosen school (for example, a player could select Protection/Enhancement and choose either 2 Spell Shields or 2 Poison Shields and a Weapon Shield, or any other similar combo that adds up to 10 levels worth; any unused levels are lost). The spells may be chosen from between level 1 and 5.
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