Mason
Novice
Do to the fact that some Alliance chapters play on public grounds which may not allow generators, light issues may be a problem during night time battles. Not to mention the little skirmish modules that pop up late at night, or even just running into bandit when on your own?
Combat happening anywhere at any time adds a sense of danger to the game which is thrilling, but at night directly translates to more unintentional blows to the face than anyone is happy to absorb.
I figure the easiest way around it is to wear more armor, but more armor lends to its own set of problems depending on who is wearing it.
The other option is to have weapons and shields which can be easily seen in the dark, yet not *so* bright it destroys the opponents night vision. But these tend to be cost prohibitive, one of a kind, works of art.
Also there is the problem of a unified construction that would pass a safety test in as many settings as possible.
So if these problems were solved, would glowing weapons make your personal game better?
Combat happening anywhere at any time adds a sense of danger to the game which is thrilling, but at night directly translates to more unintentional blows to the face than anyone is happy to absorb.
I figure the easiest way around it is to wear more armor, but more armor lends to its own set of problems depending on who is wearing it.
The other option is to have weapons and shields which can be easily seen in the dark, yet not *so* bright it destroys the opponents night vision. But these tend to be cost prohibitive, one of a kind, works of art.
Also there is the problem of a unified construction that would pass a safety test in as many settings as possible.
So if these problems were solved, would glowing weapons make your personal game better?
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