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  1. Sage of Legaia

    Eternal Resolution aspect

    The .12b packet (the one posted in the prerelease thread) still says reversible Spells can be cast as either one; is there another, more recent packet that's available?
  2. Sage of Legaia

    Eternal Resolution aspect

    I believe that as with most similar things (Spell Store comes to mind immediately) that Ritual Aspect won't matter; if you store a Cure Wounds 40 into a Spell Store, you can cast a Cause Wounds 40 out of it, so I don't see why this would be ruled differently. The Ritual text doesn't indicate...
  3. Sage of Legaia

    Protective Reflexes

    Coatings are a bit of an oddball, yes. On a helpful side note, though, if Magic Items (including Spell Strikes) are usable while Drained, then Memory Strike would be able to fix you; it's charged with a Spell ahead of time, so it would be usable even with no access to Game Abilities.
  4. Sage of Legaia

    Protective Reflexes

    I want to say no? Drain removes your ability to use Weapon Skills, so it would also remove your ability to use Coatings; while called as a Spell Strike, Potion Coatings function in all other ways like a Poison Coating (applied with Herbal Lore, usable with Poison Cache and Poison Trigger...
  5. Sage of Legaia

    Protective Reflexes

    Rebirth specifically notes that it's used while dead (specifically, at 4:59 on your death timer), so it overrules the "No Game Abilities while Dead" rule. Drain doesn't persist into death, so being Drained and then killed wouldn't affect your ability to Rebirth. There are no prerequisites for...
  6. Sage of Legaia

    Protective Reflexes

    I don't think you'd be able to use Counterspell, either; if you lose access to Game Abilities you also lose access to your memorized spells. You don't mark them off your board because they're not expended, but you do need access to them to cast them, or expend them with other Skills or Magic...
  7. Sage of Legaia

    Enhanced Signature Spell

    I think the answer is no; if I'm remembering correctly, Potency was already deemed to not work with these skills, and I think this will be ruled the same way.
  8. Sage of Legaia

    Empowered Armor with no blacksmithing

    The wording is different, but yes, the text indicates that's the case with Mystic Smith. Oddly enough, though, the text of Empowered Armor suggests you can activate it after refitting someone else's armor; it specifies that the user has to complete a refit, not that the armor itself has to be...
  9. Sage of Legaia

    Empowered Armor with no blacksmithing

    I would like to think that as long as you're wearing the armor you don't have to be the one to refit it to gain the benefit, since I can't think of any other Magic Item that has a similar restriction; the others that spring to mind all require you to perform the action by default (anything...
  10. Sage of Legaia

    Item Conversion Questions

    I think it's also the case that the earlier you convert items the better, as everything about the conversion process is based on how much time is left before the item expires; since 2.0 is moving to a 'per logistics period' method of tracking duration, and the remaining duration is being...
  11. Sage of Legaia

    High Magic and Quicken Meditation Interactions

    I think it's fine getting any level of Marshal to sign off on your battleboard that you allocated High Magic, or Meditated something back, or whatever; Player Marshal, Full Marshal, or Crafting Marshal. Like I said before, in theory Crafting Marshal should be the lowest level of Marshal, and...
  12. Sage of Legaia

    High Magic and Quicken Meditation Interactions

    There's nothing about Meditate or the Focus mechanic it relies on that inherently prohibits you from doing it in combat, so if High Magic can't be changed or assigned in combat, then a) it needs to say that in the High Magic section, and b) it needs to define what "in combat" actually means...
  13. Sage of Legaia

    Bane vs. Weapon strike sleep

    Well, technically the change is listed in the .12b packet, as quoted earlier. But even under the 2.0 rules, weapon-delivered Poison like "5 Poison Sleep" still have to break through your armor before it affects you, just like any other Carrier attack with a numerical value. Again, on my phone...
  14. Sage of Legaia

    Bane vs. Weapon strike sleep

    Missed that part in while looking up everything else for my response, sorry. I wasn't even in "violating the spirit of the rules" territory, then, just flat-out "you're wrong, you blind bonehead" territory. ;) Thanks for the clarification. :) So Parry and Evade will work against a...
  15. Sage of Legaia

    Bane vs. Weapon strike sleep

    "5 Weapon Strike Poison Sleep" is an impossible call, for the same reason "5 Weapon Spell Strike Sleep" is impossible: you can't have two Qualifiers on a single attack. The call, if a Raging Blow and Sleep Coating are used, should be "5 Poison Strike Sleep". Poison Coatings change the Qualifier...
  16. Sage of Legaia

    High Orc 2.0 Build Questions

    Right, sorry, my mistake; I forgot that Repel got switched to Eldricht Force to eliminate the ability to Rip from it.
  17. Sage of Legaia

    High Orc 2.0 Build Questions

    This is partially correct; Repel Strike will force them to back up to 10 feet from you, but you can't maintain it like the spell, so you can close the distance again and use the reach of your 2-hander for an advantage (or back off to repair, or whatever it is you need to do). ETA: It's also a...
  18. Sage of Legaia

    High Magic and Quicken Meditation Interactions

    The reason I think that every Marshal should also be a Crafting Marshal is specifically because they're the people you're counting on to enforce the rules and run the mods as intended; if they don't know how the Crafting Station works or understand the production system in general, then that...
  19. Sage of Legaia

    High Magic and Quicken Meditation Interactions

    You shouldn't count on it, but it's still totally A Thing You Can Do, and it wouldn't necessarily take that long, either. Theoretically, every Marshal (including Player Marshals) should be a Crafting Marshal, so assigning High Magic in the middle of a mod should always be possible if you have...
  20. Sage of Legaia

    High Magic and Quicken Meditation Interactions

    The High Magic Magical Conduit doesn't require any resources other than having a Spell Book with the Spell on you, so a Crafting Marshal can just sign off on the High Magic allocation and use, no trip to a Crafting Station necessary. Might take half a minute or more, but that's more than enough...
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