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  1. Seabass

    An Invitation to the Fate's Compass Tavern

    To whom it may concern, Just a few questions if you will. I take it that these events have occurred before? What has occurred in times past? Is there any more information we can obtain to best prepare for this opening machine event? Are there any local denizens in the area of the tavern to...
  2. Seabass

    Hoodies and T-Shirts!

    Last chance to buy an Alliance SoMi T-shirt! The sale ends December 23rd! Use coupon code: EXTRASHIRT to get one shirt 50% off! https://www.customink.com/fundraising/alliance-south-michigan-tshirt
  3. Seabass

    Hoodies and T-Shirts!

    The Hoodies and T-Shirts are in! There are two fundraisers: Hoodies: https://www.customink.com/fundraising/alliance-south-michigan-hoodies T-Shirts: https://www.customink.com/fundraising/alliance-south-michigan-tshirt You have until December 23rd 2018 to place your order!! Then they will be...
  4. Seabass

    [.11] Higher Manifestation /Cross School

    Seems like you could easily make it an additive cost. By that I mean 3 to purchase higher manifestation for one element. After that for each additional element you need 1 more level of high magic. Thus a celestial caster would still have to spend 6 levels of high magic to commit to being an "all...
  5. Seabass

    [.11] South Michigan - Oct 5-8 - Thoughts and Musings

    Providing feedback from the plot perspective. To sum up these musings: 2.0 Breathes new life into Alliance LARP. Undead - Wow do I love playing an undead now. Undead are potentially powerful but have a big gaping, obvious, and easily exploitable weakness. Running around with over 100+ armor...
  6. Seabass

    Season Closer Information (HARD 9PM game start)

    Healing house is important, you are excused. :)
  7. Seabass

    Royal Proclamation

  8. Seabass

    Dragonfall Event Feedback - What are your thoughts about the 2.0 Rules

    I am really enjoying the playtest so far. It has really layered in functions into combat that make me feel every fight will feel less static. That gimmicks and themes are now icing on the cake rather than the driving force of entertainment. This could be solely because it's new but I don't think...
  9. Seabass

    A heartfelt thank you

    I would like to pile on here. I've been having a really hard couple of weeks with family and life issues. I honestly don't think the timing could have been better. I held onto my book until after I had a sad errand to run well after the event on Sunday. Between playing an event with many...
  10. Seabass

    [.11] Banes and Ripostes

    I don't know how he might reply to that, but I know how I would. Either with nothing or a video from my wife's phone of me throwing my phone in the active volcano. :)
  11. Seabass

    [.11] Monster Slayer/Healing Strike

    The specialty call starts creating more complicated situations in game, and a call getting any longer than the norm gums up combat. (I know from other games) Edit: Let me qualify that much more politely: it has been an experience I have found to be an issue in combat. It can't be mathematically...
  12. Seabass

    [.11] Magic Strike needs to be General

    That is good to know. That does sound the same as saying “anyone can cast necromancy” if the consequences are dire. Unlike necromancy often celestial magic’s effects, tools, and rituals are used to solve every day troubles and problems in game. If a player wants that more power to them...
  13. Seabass

    [.11] Three Thoughts on Celestial Magic

    I think the simplest answer was suggested by a friend of mine. CASTING (or activating) moves the celestial magic through the minds of those that can’t handle it (and isn’t allowed). They can interact with celestial magic in other ways that are not detrimental to their well being. Those are the...
  14. Seabass

    [.11] Is Natural Armor a 'suit' of armor?

    Now THAT I can totally get behind. Making greaters potentially even worse when backed up by lessers.
  15. Seabass

    [.11] Is Natural Armor a 'suit' of armor?

    I would kinda agree with that too. Natural armor is supposed to represent a defence that lets healing bypass it. That way we don't have to go all doubling damage again (nightmare). I support this theory. For lessers it seems that if they could "heal" themselves it is an over all change to the...
  16. Seabass

    [.11] Is Natural Armor a 'suit' of armor?

    I would submit a suggestion that since this kind of armor is more prevalent that a lack of real intelligence would keep a monster from refitting. Like to me a lesser undead would not refit their natural armor if left idle and damaged for whatever reason. Greater undead? Sure. Seems a worthy...
  17. Seabass

    [.11] Higher Manifestation

    I would suggest no because that would effectively make it a two handed process again which is exactly what taking the skill is supposed to avoid. Pretty sure you just need to use that hand.
  18. Seabass

    [.11] Magic Strike needs to be General

    I certainly hope not. Immunity to 9/10s of your player base (based on whatever it is summoned for) is already powerful enough. Making it more powerful than master deathknights when it comes to defences is just silly at that point. Just my own thoughts.
  19. Seabass

    [.11] Time to Get a New Life

    That is an important point we have only glazed over. Life is the emergency back up. In the coming 2.0 normal healing will be far more critical than Life spells. The whole point is to remain vigilant and prepared with normal healing to keep situations from ever getting to the point of needing a...
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