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  1. Alavatar

    Damage scaling

    We have yet to hear if the class design paradigm for Alliance is Rock->Paper->Scissors, or Tank/DPS/Utility. Also, the thread is on Damage Scaling; lets try to stay on topic. For ideas/discussion on something other than damages scaling, I suggest either starting a new thread or bringing it up...
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    Experiences of a Fighter in 2.0

    I asked a similar question back on page 5, but never received an answer. See below for the quote.
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    Damage scaling

    Has a proposal been written and submitted to an owner (or owners) on this subject, yet?
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    Earth Casters in 2.0

    There is a reason that D&D 3.5 (I have no experience with 4th and 5th editions) buffed Clerics to have more fighting ability (armor proficiency and better to-hit progression), more spells (extra domain spells), and a couple intrinsic benefits (Turn/Rebuke Undead, can cast spells with armor...
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    "Feel" of Alliance?

    What I was getting at in my OP was that there have been several comments in relation to changes being made to the effect that "if X gets implemented then it won't feel like Alliance". I want to understand where the blurry lines are of characteristics that define this game as "Alliance" such that...
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    "Feel" of Alliance?

    How far can changes to the ruleset go before the "feel" of the Alliance system is no longer represented? Is maintaining the "feel" of Alliance a valid reason to prevent change? (Bonus question: Is this the right forum for this discussion?)
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    Experiences of a Fighter in 2.0

    There are several options to deal with what Avaran and Tieran are poking at, but I don't think people like any of them. Examples include: Level caps Damage caps Ritual caps Remove Immunities Change Defensive abilities to be Reductions instead of Cancellations (i.e. Make Cloak reduce durations...
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    Should Flurry be a national rule or a local rule?

    Perhaps someone can post a video tutorial?
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    Stradyn LCO Special High Magic Abilities

    May an Earth Formalist purchase either multiple times? If yes, do the effects stack? (i.e. use 15 HM to purchase the "Earth Atunement (Major)" three times for unlimited 15 Elemental Earth for 5 days)
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    Persistent Damage Cost Change

    While I agree with your point, I just want to point out that Protection Aura is being removed from 2.0 (as noted in the 0.9 packet). Also, Damage Reduction abilities (i.e. Threshold, Reduce, etc.) cannot reduce damage below 1. Again, I agree with your overall point. I just wanted to make sure...
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    Frail & Sturdy - Is this necessary?

    This confuses me immensely. I don't understand how 5 XP for a Human Fighter to get +5 Body, vs. 4 XP for an Orc Fighter, vs. 6 XP for an Elf Fighter, constitutes framing the 'Frail' races as weaker and more likely to fall down. Either the Elf has to spend a little more time than the Human to...
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    Frail & Sturdy - Is this necessary?

    Does that mean those that don't like Sturdy/Frail would prefer the 1.3 method of just having -Body at L1? Or a recurring automatic benefit/penalty every 10 Body like in the 0.8 version? Also, why is the Frail/Sturdy considered an excessive issue now and not when the Body benefit/penalty was...
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    Should Flurry be a national rule or a local rule?

    Perhaps a thread or poll about what is liked would be valuable, then? Perhaps that could alleviate some of the toxicity? Because lately it has been mostly threads emphasizing what the vocal folks feel is negative about 2.0.
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    Experiences of a Fighter in 2.0

    I feel like you are glossing over / ignoring impactful aspects and placing unnecessary emphasis on things that don't matter. The point of contention is whether Fighters or Steelsouls do more damage (this is a "Fighters aren't Fightery" thread). The amount of Wand charges a Scholar has vs...
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    Experiences of a Fighter in 2.0

    This is irrelevant since Wand charges/damage are based on XP spent. Whether it is at Scholar cost or Spellsword cost makes no difference, only the amount of XP spent in that "field". Your assertion is that a Fighter is better DPS. My point is that Steelsoul is better DPS than the Fighter...
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    Will you attempt to be more respectful and nice and make these forums less a painful place to be?

    If I start appearing to be combative, derisive, dismissive, or otherwise unpleasant, please call me out on it.
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    Experiences of a Fighter in 2.0

    Since the Steelsoul gives 5 Mend Armor by Wand Charge, the time they won't be able to restore their ablative armor is when they are engaged in melee. When they are engaged in melee they likely won't be using Wand charges. Also note that the Steelsoul won't need to put away their Wand and switch...
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    Experiences of a Fighter in 2.0

    I am not sure you have taken into account a Steelsoul's synergy with the Fighter skills. For 96 XP in Fighter Skills (3 Weapon Prof, 3 Parry, 3 Slay, and 3 Improved Slay (alternatively, the 3 Slay/Improved Slay could be spent on 2 Eviscerate, 2 Stun Limb, and 2 Resolute)), +50 for Steelsoul 5...
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    Experiences of a Fighter in 2.0

    The Steelsoul Paragon allows the Celestial Armor High Magic to be Natural Armor (therefore do not need to purchase WEA) that can go up to 65. In addition, when the Paragon's Celestial Armor is full their Weapon Profs add to Wand Damage. Not to mention the Steelsoul's Level 5 Active Ability...
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    Experiences of a Fighter in 2.0

    If the goal is an effective cap (a limiting factor), then why not just create a cap? Cap on level, cap on profs/backstabs, cap on spells, cap on magic items, whatever.
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