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  1. Alavatar

    v0.10 ...if we did v1.4 instead

    I added changing Evocation / Healing to Spell Changes. I added a Damage (non-healing) Earth Wand to Spell Changes. I added a change to Healer's Resolve to allow packets be thrown similar to Elemental Burst Pool, but for damage (non-healing when thrown).
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    v0.10 ...if we did v1.4 instead

    I really like these 3 things. Additionally, your note on Cloak opens the door of giving a Caster the ability to give temporary Ritual-like effects to a companion for High Magic without a Spell Craft. Cool idea.
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    v0.10 ...if we did v1.4 instead

    Such as, "I call forth an Evocation Bolt! 40 Flame!" or "I call upon the Earth to Cure Wounds! 20 Healing!" ? Sure.
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    v0.10 ...if we did v1.4 instead

    Effects and Delivery Changes Add "Healed", a call used when a creature is healed by something that doesn't normally heal (i.e. Healed to full by Prison would result in calling "Healed", but not Undead healed by Chaos or Living healed by Earth) Add "Altered", a call when the target takes the...
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    v0.10 First impressions

    During 0.9 there was discussion about having Fighter / Rogue damage scale with Skills similar to Wands. Was a proposal ever developed? Prior discussions have asked what the design paradigm for Alliance is intended to be (i.e. Rock / Paper / Scissors class design, or Tank / DPS / Utility class...
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    V0.10 Proposal: Magic Item Terms and Definitions

    Yay! On your plate as in the owners have a proposal they are looking at? Or it has been assigned to someone to create? On the list of things to do, but not assigned?
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    V0.10 Proposal: Magic Item Terms and Definitions

    As I was thinking about Formal Magic (as I do), it occurred to me that it is likely every magic item will need to be re-printed with 2.0. And since there are already several terms changes going on to reduce confusion I thought it might be a good opportunity to propose changing Magic Item terms...
  8. Alavatar

    v0.10 First impressions

    Thanks for the post. Good feedback.
  9. Alavatar

    v0.10 Question about High Magic and 9th Level Spells

    To be fair, my character is a bit of a corner-case. I can think of ... 5-10 characters(?) across Alliance that have or are targeting 60+ Formal. Most of them will likely have many other things to spend their High Magic on, such as Celestial Armor, Magic Augmentation, Elemental Augmentation...
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    v0.10 Ritual Clarification Questions

    If the tag and magic item database can incorporate a QR Code generator detailing the Chapter, Chapter e-mail, and MI#, then perhaps it could be done electronically? Then the Event Logistics can e-mail the respective chapters to update their respective Item Databases? Most phones have QR readers...
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    v0.10 Ritual Clarification Questions

    Quicken Meditation has (Item [Book]) and Spell Swap has (Item [Spellbook]) as their targets. Will either ritual make the book indestructible? If yes, will the books still be capable of being written in? Is there a significant difference between the Enhanced Blade battle magic Spell, and the...
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    v0.10 First impressions

    If the "Must Meditate before using this Ritual again" rule goes through, the Quicken Meditation ritual will gain significant value.
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    v0.10 Question about High Magic and 9th Level Spells

    Per the packet: Can this be clarified? Can Cloak, Bane, Magic Augmentation, Elemental Augmentation, and Elemental Burst now be purchased without limit? Alavatar with ~100 Celestial Formal could purchase 30 Cloak and 30 Bane regardless of # of 9th level spells?
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    Libram Arcanus

    Your art is fantastic! I love your page for the Protection school. I had an artistic friend help me on making a spellbook. He would make the art and I would do the script. For the script, I used a mixture of vinescript (because my character is an Elf) and a Greek Cypher (since that is what...
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    Ritual Manipulation and Spellcraft

    No. Ritual Manipulations are only used when actually casting the ritual.
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    Share Your Story of Great Magical Rituals

    But, did they succeed? My very first ritual I ever cast I flawed it's success. It was an Investiture that made the target only usable by Elves. Since the target was the Spirit of a Human it resulted in humorous effect. To this day that Human still maintains the flaw.
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    Quality of Life changes?

    I fail to see how removing the negative aspects of race decisions would drive a race change or cs issue. Can you elaborate? Other changes, such as the limits on Racial Skills being lifted, Sarr becoming Kyn, changes to Racial Skills, and changes to other benefits (e.g. skill discounts) I could...
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    Wearing a Pelt

    Likely no. Wylderkyn do not typically consider themselves animals (unless Chapter-specific race packets say otherwise), they are humanoids same as Elves, Humans, and Biata in their mind. Heck, a Pigkyn I know loves to eat bacon! So wearing an animal skin will likely not have an impact on how...
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    Ritual Questions

    No. That includes not being able to stack a Damage Aura and a Monster Slayer/Race Reaver. ARC clarified here that Greater Wand may be Extended. Yes. Most players with Master Constructs have backup plans to account for that, such as Skill Store Dodge or Parry, or a friend to Parry for them...
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    Proposal: Reduce Negation abilities

    Another idea: Parry Alter the attack to 5 damage (regardless of effect) Add Deflect Same as Evade, except for Fighters Riposte Unchanged Dodge Take 3 steps back after use Cloak Change to only work on packet delivered effects Bane Change to only work on packet delivered effects...
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