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    [.11] With necromancy I corrupt... me?

    With Dominate, if you Dominated yourself prior rulings would be that you stood still like doofus because no one could give you orders. But, with Dominate you were considered to be effectively in a vegetative state. I imagine Corrupt would be similar, and therefore follow Ken's "Self Defense"...
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    [.11] Unified Blow

    *Dusts off my bow* The Return of the Red Archer approaches.
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    [.11] Higher Manifestation

    To clarify, the glove must be on the casting hand? Or the off hand? Is a fingerless glove acceptable?
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    Crunchies and Armor

    Natural Armor is an option. Getting various heavy long coats from second-hand stores can potentially count as 1-point armor. You could also get a bunch of furs (rabbit fur is cheap), weave some leather cord through it, and strap that on. Since it is leather it counts as 1-point armor at the least.
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    [.11] Magic Strike needs to be General

    Oathsworn and Biata is hard mode due to the exclusion of Celestial magic by default. Personally, I wish there was a Race that mirrored Oathsworn, except have contempt for Earth magic. It would be doable; Alchemy healing would just be expensive.
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    [.11] Magic Strike needs to be General

    Ah. You are talking about a ritual. Nevermind. For some reason I thought you were talking about a Celestial Spell, "Enhanced Blade". I do think it will cause confusion. Every other origin for the Magic carrier in 0.11 is Celestial, so even if an Oathsworn or Biata uses a Generic Magic Strike...
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    [.11] Magic Strike needs to be General

    Add a new skill "Piercing Blow" that gives the Body carrier for a swing, or at the expense of another Martial/Stealth skill? Edit: There is already Precise Blow that does that.
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    [.11] Magic Strike needs to be General

    Or, combine Monster Slay and Race Reaver into a single generic ritual?
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    [.11] Monster Slayer/Healing Strike

    How so? Healing Strike will ignore armor.
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    [.11] Formal Magic Pre-req Inquiry

    Unpopular Opinion: With Magic Item Durations going to a "per Logistics Period" method to equalize their value across the chapters, their creation could be turned into a Production Point system fairly easily at a similar (if not same) cost as Treasure Policy. This would eliminate some of the...
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    [.11] Time to Get a New Life

    From what I understand, there have been many arguments made over the years that Death in Alliance is meaningless because of the prevalence of Life spells, Regeneration, and Controlled Spirit Store. Of those effects, only Life is (a) commonly available, and (b) has the social expectation for...
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    [.11] Time to Get a New Life

    That sounds more like rationale to remove Expanded Enchantment from the Goblin Stamp list (or exclude 9th level spells from the available options on Goblin Stamp versions of EE).
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    [.11] Time to Get a New Life

    In 1.3, Life costs either a Spell Slot, or Ritual stuff (really expensive, limited supply). I feel Life as a Potion would make it even more prevalent than it currently is in 1.3. Especially since Potions do not expire.
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    [.11] Empowered Strike vs Enchanced strike?

    Yeah, but ... 216 XP vs. 90 XP is a significant disparity between reaching the maximum benefit. On paper, I feel it would be more fair for Empowered Strike to at least be limited to spells equal to or less than Weapon Profs +1. Then it is 180XP (8 Weapon Profs) to 90XP (5 Backstabs).
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    [.11] Questions about the packet

    Given all of that ... does Potency affect Storm Spells (assuming you chose a valid element)?
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    [.11] Questions about the packet

    If you "Strike" an Evocation bolt of some sort, what is the verbal? "Spell Strike 40 Flame Bolt!"? How do Storm Spells interact with "Empowered Strike" and "Enhanced Strike" skills? Can Storm Augmentation be used on a Storm using "Empowered Strike" or "Enhanced Strike"? Are "Strike" swings...
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    [.11] Questions about the packet

    I have a couple Storm spell questions: Currently in 1.3, the incantation is "I call forth a Magic Storm! Magic Storm! Magic Storm! ..." I just want to validate what the correct incantation is in 2.0. Is it: I evoke a Magic Storm! 10 Spell Magic! Magic Storm! 10 Spell Magic! ... ? I evoke a...
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