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    Teaser: The Broken Shards, Oregon's New Campaign

    I can finally make my Mystic Wood Folk Counselor who happens to rely a little too heavily on Alchemical medications.
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    [.11] Armor Enchanments

    I view taking off a helmet or gloves as effectively voluntary damage. You are still wearing the same suit of armor, you just took "damage" by removing your helmet so now you have a few less Armor Points until you refit (i.e. put your helmet back on). The same applies to the other pieces of...
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    Build Cap

    And the selected cap would likely be arbitrary. I suggest whatever it would take for a Templar/Adept to have a 4 column, a capstone high magic ability or two, and a full set of martial/stealth abilities.
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    Build Cap

    I am of the opinion that a Hard Level Cap in conjunction with a Hard Magic Item Cap (either number of rituals or number of items) be created. Unlimited growth in a Table Top is fine because there is no impact on players outside the group engaging the Storyteller. In a LARP, unlimited growth can...
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    [.11] Timeline for Magic Item Conversion?

    However, I would totally support a cap. Hell, I would even be willing to cut my character down to the cap. I much prefer hard caps to soft caps. Soft caps feel like penalties for succeeding, but a hard cap provides a top level of power that is equally applied. Also, as a power gamer, the...
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    [.11] Timeline for Magic Item Conversion?

    At level 52, I currently get approximately 0.35 Build per blanket. Going from 0.35 to 0.2 per blanket makes me sad.
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    [.11] Spell Slots, Formal, and Scholarly Skills

    Yeah, the 0.11c lists Create Potion, Create Scroll, Read Magic, Healing Arts, and First Aid as Scholarly Skills. It makes no mention of Spell Slots or Formal, though. I know the generator and database currently count them. I just want to make sure the rules will reflect the practice. I would...
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    [.11] Spell Slots, Formal, and Scholarly Skills

    I just want to double check since I cannot find it in the 0.11c of the rules ... Spell Slots and Formal are considered to be Scholarly Skills, right? No where in the document does it state that, so I want to make sure it is not forgotten or overlooked.
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    [.11] Ritual Manipulation?

    Disclaimer: These are ideas. Brainstorms. Nothing more. :) Costs are not defined because I expect that to be a discussion for the people in charge.
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    [.11] Ritual Manipulation?

    More examples: High Magic Contingency A spell in memory may be stored within a Contingency High Magic that may be used upon meeting a specific condition. When the condition is met the Contingency automatically activates without either the Player or Character choice. Both the spell and...
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    [.11] Ritual Manipulation?

    Examples: High Magic Impromptu Ritual The caster may use this High Magic to cast a ritual without the use of a Circle of Power. One ritual per purchase of the High Magic. All rules related to the Circle of Power are ignored, and any Flaw or Backlash that affects anyone inside the Circle of...
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    [.11] Ritual Manipulation?

    As a primarily Formal caster, I am very interested in the outcome of this discussion. Are there any other Ritual Manipulations being added? Would you like some ideas? Or other High Magic?
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    [.11] Channeling Playtest Experiences

    My math was off. 10 Formal for a Scholar is 30xp, not 60xp. For Maximum Storm with all Storms Augmented is actually 770 damage for 55xp, for a ratio of 14 damage per xp spent. My post has been updated.
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    [.11] Channeling Playtest Experiences

    Currently, a Column translated directly to Signature Spells gives 225 damage for 25xp. (5+10+15+20+25+30+35+40+45 = 225) Conclusion: 9 damage per point of xp spent. Currently: 1 purchase of Channeling for 3xp gives a pool of 25 damage. Conclusion: 8.33 damage per point of xp spent. Question...
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    [.11] Channeling Playtest Experiences

    Or, alternatively, the flexibility of using Flexible Casting to memorize Utility spells, then Flexible Cast the Signature spell if/as needed. This would result in a 9 column contributing 7.4 damage per XP with the option of utility in lieu of damage. Perhaps Channeling was attempting to balance...
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    [.11] Channeling Playtest Experiences

    Unless you factor in Storm spells and memorizing down. Then it is 5, 10, 15, 20, 8 x 10, 8 x 10, 8 x 10, 8 x 10, 15 x 10. You get 51 packets that way. If you factor in Storm Augmentation (which isn't available for Channeling), you get even greater flexibility.
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    Playtest Character Builder (for ARB 2 v11)

    My bad. I got this post mixed up with the database one. :)
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    Playtest Character Builder (for ARB 2 v11)

    What class were you testing? I tried on Scout and it was working.
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    [.11] Intercept

    I am not sure I would call an effect that has been defended against "successfully resolved".
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