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  1. Ken

    [.11] Weapon Shield

    Maybe rename: Strike Shield?
  2. Ken

    [.11] Character Management Application - Free Play

    They're implemented. DS isn't being imported yet, and some chapters have opted not to import GS yet. Those that do may have incomplete records about player email addresses, in which case they don't get associated with you.
  3. Ken

    [.11] Character Management Application - Free Play

    I've deployed a new build, which includes the Pyramid Buy feature. Whenever you qualify to purchase any spell slots, new buttons will be available at the bottom of the skill purchase list. Input your desired pyramid and, if everything checks out, it should buy the whole thing at once. While it...
  4. Ken

    December 2018 Favorite Moments!

    Thanks for having me for my first mistwalk, Kansas! Now onto the things: Rumeria is refreshingly different from Acarthia. Given the very limited established organizations and lower level of the playerbase, I felt for a change like if I didn't personally handle a problem, it might not get...
  5. Ken

    [.11] Weapon/Armor Duration (split from Packet Color Thread)

    Generalize refit to repair. Shattered armor/weapon/focus items can be repaired in the field, though a shattered armor will still need to be refit following repair. Magic items can be repaired if shattered but cost a production consumable (probably made by blacksmiths) to make the rituals work...
  6. Ken

    [.11] Weapon/Armor Duration (split from Packet Color Thread)

    That's exactly what happens. I've seen our blacksmith come into logistics with a pile of expiring weapons to merchant back, which can then be rebuilt at the standard discount. Though it's rough when they're silvered/strengthened as we don't currently have a way to recover that.
  7. Ken

    New policy - skill sell back

    Yep. We'll need to detect when selling certain skills back would break prereqs and force you to pick a skill to buy that fixes it.
  8. Ken

    [.11] Weapon/Armor Duration (split from Packet Color Thread)

    Either: The next N arrows you pull from this quiver are poisoned. Arrows you throw from this quiver are poisoned for each attack until one of them resolves in the same way that melee weapons resolve poison. The first is similar to the intent of the current poison rules but would add back...
  9. Ken

    [.11] Slow / Repel Thread

    An alternative to Slow being first level might be that it can't be ripped from, giving it a situational benefit over Pin. But otherwise, yes, 1st level.
  10. Ken

    [.11] Level 9 potions/scrolls

    Not wanting to let Life Potions and Ward Scrolls in seems reasonable, but I also can't make Earth Storm potions, Poison Shield potions, Magic Storm scrolls, etc, and yet Signature Spells potions/scrolls at those levels pose no issues.
  11. Ken

    [.11] Level 9 potions/scrolls

    Please be sure to clarify that in the final crafting tables then. I'm super curious why you'd bother banning an extra 5 points of healing/damage. Alchemy gets "9th level" (45 PP) consumables already.
  12. Ken

    [.11] Weapon/Armor Duration (split from Packet Color Thread)

    One way to go about it would be to make "basic" arrows free and unlimited while still allowing "better" arrows (like ones with iron heads that do +1 damage, say) to be a consumables made by blacksmiths.
  13. Ken

    [.11] Blocking "Spell" arrows

    And my philosophy on RAI is that it should never be different from RAW in any kind of network game, so let's get the RAW fixed during the playtest :) Unrelated: I'm not sure what your point with "Magic damage as a weapon carrier already exists" was supposed to be. You can already throw "10...
  14. Ken

    [.11] Blocking "Spell" arrows

    Yeah, I remember at least one older playtest with that system. I can certainly agree that under the current playtest, spell qualifier with a physical delivery is probably not a thing that's intended to happen without a Strike, and that the 90 Spell Body arrow is almost certainly a bug that needs...
  15. Ken

    [.11] Blocking "Spell" arrows

    That generates a spell packet, though. Swords don't, nor do bow and arrow. If Strike is irrelevant, why is it used for qualifiers other than Weapon and Poison? Edit: I think part of the confusion here is that "spell packet" isn't a game term, it's two game terms: a packet delivery with a spell...
  16. Ken

    [.11] Blocking "Spell" arrows

    Maybe that should be true, but that doesn't seem to be what the packet says. Qualifiers have no relation to valid attack zones, regardless of whether it's Spell, Elemental, or Arcane. The packet very clearly says "Valid attack zones depend entirely upon the delivery". Qualifiers also don't...
  17. Ken

    [.11] Denver | November 16-18 | Thoughts and musings

    I really wish they'd put the new versions of skills in the packet and not just off-hand references to changes of them in random places.
  18. Ken

    [.11] Denver | November 16-18 | Thoughts and musings

    Yeah, I don't think there were any "10 Poison Dooms" or the like, that was just a hypothetical. I've removed the hypotheticals section out to a different thread for clarity.
  19. Ken

    [.11] Blocking "Spell" arrows

    It seems like you believe that physical deliveries gaining the Spell qualifier automatically gain the Strike keyword somehow, but I haven't seen that spelled out or otherwise implied anywhere. Do you have any basis for that?
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