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  1. Ken

    Introductions

    Welcome! October is the last event of the season, so you've got a few months at least to read up and think about costuming. If you wanted to play sooner, some chapters do play over the winter, but our nearest neighbors (Utah and Kansas) are also done for the season.
  2. Ken

    Alliance 2.0 Rulebook: Beta 2

    Blast Globes cost significantly more than the equivalent Evocation Bolt scroll. Slow, Shatter, and Silence trap globes also come at a premium compared to equivalent scrolls. They're more convenient and have a better qualifier, even if they do require more skill to use. Poison Shield and...
  3. Ken

    Alliance 2.0 Rulebook: Beta 2

    Alchemy and traps are generally more expensive than the equivalent potions and scrolls, yes.
  4. Ken

    New policy - skill sell back

    Yes. Open up the spell pyramid interface and each level should also be a link. That will take you to the individual skill, which can potentially be sold back.
  5. Ken

    Seeking staff phys rep to borrow

    Staves is a plural form of staff.
  6. Ken

    Seeking staff phys rep to borrow

    I usually have extra staves and should be able to bring one in October.
  7. Ken

    Resolute vs Massive

    Can you Resolute against Massive damage? Massive beats any kind of defense except the ones that cause you not to get hit in the first place (Evade, Dodge, Phase). One of the defense types is "Reduced". While some "Reduced" type defenses are mentioned in the packet, Resolute isn't listed as a...
  8. Ken

    Alliance 2.0 Rulebook: Beta 2

    I don't see any oversight or rules change here. The ARC clarification has exactly the same text as the 1.3 ARB and the current beta ARB. All of them only reference short bow + (long weapon or spear). None of them allow long bow + anything.
  9. Ken

    Alliance 2.0 Rulebook: Beta 2

    Are you sure about that? It's conceptually sound but I don't think that's supported by anything. A bow is a two-handed weapon, so florentine/two-weapon don't apply to it in the general sense, and this is the only exception to the rule provided regarding bows. This was also the case in 1.3.
  10. Ken

    2.0 Carrier Defenses vs Armor

    In 1.3, there were rulings to the effect that the carrier effect doesn't "count" until it gets through your armor in terms of immunity, meaning that a carrier that you're immune to can still damage your armor (such as here). Since defenses were reworked to work more uniformly in 2.0, does that...
  11. Ken

    Alliance 2.0 Rulebook: Beta 2

    FWIW, the CMA interprets the "Any weapon skill" prereq to mean "Any skill in the Weapon group, or Claws".
  12. Ken

    CMA Change Log

    Minor tweak. Got a lot of Craftsman skills? View any of them to see your total Craftsman income per day.
  13. Ken

    CMA Change Log

    Minor usability update. Spell pyramids will now appear in the Obtainable/Purchased skill lists as though they were skills, primarily to help new players find them. These entries will be marked the same way as other skills when you qualify to buy more spells. Additionally, when you qualify for a...
  14. Ken

    plastic potion bottles

    You'll need one of the larger sizes for the rep to be officially valid. This should be about right: https://www.aliexpress.com/item/32953703446.html
  15. Ken

    Please CMA

    Looks like there are no NH events on record past August: https://alliancedb.herokuapp.com/chapters/12
  16. Ken

    Alliance 2.0 Rulebook: Beta 2

    The section on Archery specifically calls out a hand that is validly wielding a weapon as counting as part of the weapon, therefore blocking arrow packets. This presumably implies the same for other weapons, but it should still be called out somewhere less obscure than the archery rules.
  17. Ken

    Alliance 2.0 Rulebook: Beta 2

    As a non-blacksmith artisan, the fact that I can't make anything of lasting value is annoying but a bit off-topic for this thread. Please continue this discussion in another thread, if at all.
  18. Ken

    Alliance 2.0 Rulebook: Beta 2

    9th circle spells are still the prereq for Formal Magic - each High Magic ability has its own prerequisites to use, listed in the High Magic table. Other High Magic such as Spellcrafting does not require that.
  19. Ken

    CMA Change Log

    The CMA will no longer offer to let you buy back event credit for events you are already registered for, or other events that occupy the same time as a registered event.
  20. Ken

    New policy - skill sell back

    It doesn't seem to be mentioned in the current draft of the Player's Guide, but it definitely still exists. You can use it in the CMA once per month as long as you have the stamps.
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