Search results

  1. Graham Wolsey

    Information Regarding the Resurrection Difficulties

    Any time someone dies, it is an acknowledged possibility that the person may not return. While we have had several individuals die on their first death, we have also had several individuals die and return so its not a sure thing that they will die from this new "changing of the seasons"...
  2. Graham Wolsey

    Corrupt - Is this ready for use?

    I voted yes because I *mostly* like this spell, but I have concern about a lack of visual change. I think its critical if other PCs encounter someone that has been Corrupted that they are able to determine that this person is undead from looking at them for balance and tension reasons. I love...
  3. Graham Wolsey

    Experiences of a Fighter in 2.0

    Hey I finally found a point of agreement with you Mike! Yay!
  4. Graham Wolsey

    Experiences of a Fighter in 2.0

    Given the changes to Hearty, I'm not convinced Fighters will have significantly more body and armor than others. That seems like a 0.8 and before thing to me.
  5. Graham Wolsey

    Experiences of a Fighter in 2.0

    This effect seems really overcosted compared to comparable abilities and more scaling fighter abilities is the opposite of what I'm looking for personally. Making it a flat high damage number like 25 points also makes it a poor choice for new characters.
  6. Graham Wolsey

    Experiences of a Fighter in 2.0

    And yet you support a shift from static damage on fighters in the form of weapon proficencies to a focus on per day abilities such as critical attacks, slays, eviscerates , shatters, disarms, and stun limbs. How is this consistent?
  7. Graham Wolsey

    Experiences of a Fighter in 2.0

    Do you see the irony in your statements? You are suggesting that for balance you rarely include casters in your battles because they are so much more deadly than Fighters because damage doesn't drop people.
  8. Graham Wolsey

    Experiences of a Fighter in 2.0

    How many events have you scaled in the proposed [0.9] rules? Experience in old systems is well and good. What I'm curious about is experience in this version of the rules, especially regarding Fighters and exponentially downscaling profs.
  9. Graham Wolsey

    Race Balance: Hoblings

    I totally agree with this analysis. Racial Dodge at 10 would be balanced if the classes were also balanced. Resist Magic for Dark Elves seems way more problematic for me personally.
  10. Graham Wolsey

    Race Balance: Hoblings

    People discount the value of buying things in multiples. 1 dodge doesn't fundamentally change most exchanges, however 3 dodges can provide room to kill a caster. Class balance is also wildly different based on racial options. A rogue having the ability to purchase additional dodges at 10...
  11. Graham Wolsey

    Race Balance: Hoblings

    I'd remove all the Hobling disadvantages and keep the way Racial Dodge and Resist Poison work in 1.3. The racial requirements are really minor and just resist poison is a big advantage.
  12. Graham Wolsey

    Experiences of a Fighter in 2.0

    Mike Strauss, what have your playtest experiences been like regarding Fighters and their "DPS Role" in 2.0?
  13. Graham Wolsey

    Frail & Sturdy - Is this necessary?

    I'm more concerned with infinite purchases of Racial Dodge for sideburns, Resist Magic at an incredibly cheap rate, and Resolute a "capstone" Fighter skill for the same cost as Fighters without any downside.
  14. Graham Wolsey

    Frail & Sturdy - Is this necessary?

    Wear Extra Armor is almost never purchased in the current system. Even with the changes to how armor phys rep calculation works I doubt a majority of players will stock up on a skill that trades 1 HP be it armor or body for 1 build. Both these skills are pretty terrible, having a race be frail...
  15. Graham Wolsey

    [0.9] Rogues - Changes to backstab damage and archery

    If its a "Sophie's Choice" whether to expose your back to a Fighter or a Rogue then Rogues don't do enough damage to make their abilities relevant.
  16. Graham Wolsey

    Experiences of a Fighter in 2.0

    Giving fighters a limited number of resist magic effects still wouldn't make the matchup "good" against scholars. Overall Fighters need significantly more battlefield utility thanthey currwntly havr because they dont have off the field utility other classes have (Formal Magic) [scholars]...
  17. Graham Wolsey

    Spirit Forge

    This is an ability that could easily be tied to crafting which needs a complete overhaul.
  18. Graham Wolsey

    Experiences of a Fighter in 2.0

    Sadly, 10 seconds is an eternity in most combat situations. During that tine it is incredibly easy to effect the individual with another take out that they cant effect. It also doesn't effect most of the instant takes outs (Shatter, Wither, Death, Corrupt, Stun Limb, etc). It's also really...
  19. Graham Wolsey

    Experiences of a Fighter in 2.0

    I wanted to thank everyone for being so constructive and helpful. Your responses have made me feel a lot better for the new rules. I have hope we can fix these problems now.
  20. Graham Wolsey

    Experiences of a Fighter in 2.0

    So why scale weapon proficiency damage and not scholar spells? How is 16 deaths more conducive to a balanced encounter than swinging a 1 handed weapon for a big number? It seems the problem being solved for is a cap in total build, however the 2.0 rules as written in [0.9] focus on melee...
Back
Top