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    Rituals and Armor tags

    Moved to Marshal Questions for discussion here first. If a consensus cannot be reached by Marshals, please repost in the ARC Questions forum. Thank you, Bryan Gregory ARC Chair
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    Merchant Insight/Jack of All Trades

    Moved to Marshal Questions for discussion here first. If a consensus cannot be reached by Marshals, please repost in the ARC Questions forum. Thank you, Bryan Gregory ARC Chair
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    ABOUT THIS FORUM: READ FIRST

    When asking a Rules question on which you are unsure about the answer, please ask in the "Marshal Questions" forum first: https://alliancelarp.com/forum/forums/marshal-questions.215/ ARC questions should be specifically for questions on which no consensus can be reached by Marshals from...
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    Beta Books -> Update Timeline?

    They are being actively worked on based on proofreading and player feedback. There is no set date for the "Beta 2" ARB and APG to be released, but they are being worked on.
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    Resolved Create Trap Requirements

    I found the issue. Create Trap itself says: This text should reference arming traps, not disarming them. Any amount of Create Trap allows disarming any trap. I'll get it fixed in the next 2.0 rulebook update. -Bryan Gregory ARC
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    Intercept and Killing Blow

    I really like Alexander (@Gandian Ravenscroft)'s argument on this one, personally, and think it provides an elegant answer.
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    Resolved Enhanced Quiver and Item Recall / Spirit Link|Lock

    The same applies to an Enhanced Quiver. If it is Recalled, it would leave behind any Arrows within (represented by the arrow tags it would be holding). -Bryan Gregory ARC
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    APG: Alliance Players Guide Beta Feedback

    And they're good ones! Answers below: I'll ask to have the "www.alliancelarp.com" URL put in here. However, the ritual point cost list location isn't yet determined, so players will need to find it on their own. I'm hoping that we can get a "New Player" section added with links to these long...
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    July Afters

    Thanks! Yeah, they've been pretty awesome to us in the past, and the food is yummy.
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    APG: Alliance Players Guide Beta Feedback

    To be perfectly honest, I personally find the current language preferable to anything that's been suggested. Over 20+ years of playing I haven't heard of someone challenging another player with "hey, you take XYZ prescription, you shouldn't be playing!". I have heard people be asked to leave...
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    ARB: Alliance Rulebook Beta Feedback

    Weapon Shield will work against Physical delivery Poison qualifier attacks, just like Magic Armor used to. If it doesn't make it in on this round, I'll make sure to send it in on the next Beta rulebook revision.
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    ARB: Alliance Rulebook Beta Feedback

    Yep, I expect there to be at least one more round of Beta feedback. I'll ask to get new, clean threads put up at that point, so we can easily separate feedback on the updated version. However, I'm not in charge of rulebook writing, layout, or timing, so I can't speak as to when we will actually...
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    ARB: Alliance Rulebook Beta Feedback

    Comments up to this point have been sent over. Thanks everyone! There is no more Cure Light Damage :) Alchemists just produce Healing 5 Elixirs, which otherwise work the same as Healing 5 Potions (barring the Qualifier, which rarely matters when you're drinking it). But this did make me...
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    Weakness and Slay/Assassinate/Eviscerating Blow

    Weakness should affect Weapon qualifier attacks. This sentence: "It affects all weapon damage in the same way" should be read as Weapon qualifier. I'll look at getting the word "qualifier" added into the paragraph if it would help clear up confusion. One thing to keep in mind - please try to...
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    Weakness and Slay/Assassinate/Eviscerating Blow

    Weakness does exactly what it says it does. Slays, Assassinates, and Eviscerate are definitely affected by it, as they are Weapon attacks using a number. -Bryan Gregory ARC
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    Resolved Is Focus a Game Ability?

    The Game Abilities section will be updated to include different text (this has already been sent over due to prior comments). This includes the following paragraph: Since Meditate requires Focus, it too will be disallowed if someone cannot use Game Abilities. -Bryan Gregory ARC
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    Potential Item Retrieval Cheese

    For what it's worth, this is no different from 1.3. The batch policy has not changed, but it was made clearer in 2.0. Even in 1.3, however, each batch should technically have had its own tag. Generally speaking, Linked/Locked/Recalled items should be checked in with the person to avoid this...
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    Empowerments and 2.0

    Generally speaking, the process around here has worked something like: Caster informs Plot ahead of time "hey, I'll be Empowering <Ritual X>. <Marshal Z> will be marshaling it." Plot ruminates. Plot informs <Marshal Z> that the Empowerment could be A, B, or C, depending on the Ritual roleplay...
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    Empowerments and 2.0

    For those who are curious, Seattle and Oregon are adopting a standardized policy on our True Empowerments: https://alliancelarp.com/forum/threads/alliance-seattle-true-empowerment-policy.39954/#post-309436 I would strongly recommend other chapters consider how they want to deal with True...
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    Big West 2019 FAQ

    The National Chapter will be the chapter of origin for any Restricted item created at a Regional or National event.
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