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  1. Tulbor

    Shield Size Increase

    I'm all for this one, for all the reasons mentioned by Durnic. If someone wants to use a giant shield, let them! They might find that it's the best experience they've ever had at a game. And then you disarm/shatter/pepper it with spells. But hey, they'll get an awesome story out of it. There's...
  2. Tulbor

    Flurry change proposal

    I completely disagree. The simplest solution is what San Francisco chapter (and Seattle? Not sure) have already been doing. A brief localized pause that doesn't effect other sections of the combat so you can simply respond. "Ok hang on hang on .. parry parry reposte (reposte! ok parry) weapon...
  3. Tulbor

    Flurry change proposal

    We just did our playtest on Saturday. 7-8 mods, every one of them had combat which ranged in difficulty levels (god damn I'm sore and tired!). Flurry didn't come into play more then, maybe, once or twice. Personally, I feel that it's not really needed. It works great for Calgary, and maybe a few...
  4. Tulbor

    Experiences of a Fighter in 2.0

    Again, not talking about paragon paths. NOT HELPING :p
  5. Tulbor

    Spirit Forge

    I like this idea. Do that.
  6. Tulbor

    Spirit Forge

    Personally, I think the current setup is complete crap and is detrimental to players. We have someone who's been wanting to change from Templar to Scholar. None of the player base has the scroll or the catalyst. He reached out to plot, something was figured out, they were all set to do it, but...
  7. Tulbor

    Experiences of a Fighter in 2.0

    Which is why I've been avoiding them
  8. Tulbor

    Experiences of a Fighter in 2.0

    Again, my comment was more of a "hey btw", not a "well this is in this path so you might as well go that way to get that." However, I don't agree at all that they can't be tested, especially since this upcoming test is specifically for testing the paths. My current test build doesn't have...
  9. Tulbor

    Experiences of a Fighter in 2.0

    You're absolutely right, I wasn't suggesting it, that was just a passive " hey btw".
  10. Tulbor

    Experiences of a Fighter in 2.0

    As for things that will help counter takeouts, we do always have access to resist element and resist poison, they're just not helping increase the xp spent in the fighter tree. Perhaps splitting parry, like slay was split, would be a good option. 2 point weapon parry, 2 point spell parry. Now...
  11. Tulbor

    Experiences of a Fighter in 2.0

    I've been playing a fighter since start. I've never moved into rogue skills. Not a single test build that I've created for this rules set has included any rogue skills. The whole point is there should be no reason to go to rogue skills if you don't want rogue skills. Yes, the fluid setup allows...
  12. Tulbor

    Experiences of a Fighter in 2.0

    Maybe, but the point of the thread has been "pure fighter". Now you're talking about buying rogue skills. I've actually forgotten that stun limb got moved into rogue abilities.
  13. Tulbor

    Experiences of a Fighter in 2.0

    Oh. A few things that might help with defense against takeouts. There was a ritual that went something along the lines of "if the damage swung is less then 1/3rd of your armor, you don't take the carrier until your armor is breached." Hope that's still there. That's really only good for melee...
  14. Tulbor

    Experiences of a Fighter in 2.0

    alright alright, here you go. I'm in low 30s, so my buildout is going to be vastly different, of course. I also benefit from a bunch of built sunk into blacksmithing which counts towards fighter skills, which is nice. It allows me to pick up more fighter skills without having to force the...
  15. Tulbor

    Experiences of a Fighter in 2.0

    I really want to pipe in on this, I've got some thoughts, but we haven't had our playtest yet
  16. Tulbor

    Stories and Event Reviews for Enerret, June 2-4

    heh true, but i wasn't talking about that part.
  17. Tulbor

    Stories and Event Reviews for Enerret, June 2-4

    Yeah, loot split was great. 5 more seconds and we would have been picking Rosete and Leon up off the floor. So close. So, so close ....
  18. Tulbor

    Bind <Legs> Safety Issue

    Which is great for your storm casters :D
  19. Tulbor

    Bind <Legs> Safety Issue

    I don't get how this was unsafe. If you're in combat, lets say melee, you get hit with the spell, you stop moving. Just stand there. If you are unsafe just standing there, then your original combat positioning was unsafe to begin with. You're not in combat, you're running towards something...
  20. Tulbor

    Stories and Event Reviews for Enerret, June 2-4

    Some seriously great conversations and discussions. ("Hey Neighbor, your bills are paid 'cause you don't pay for labor") The handling of the necromoth and having the plans completely reversed, was very cool to see people stepping up. Undead line. Nice to see the NPCs get the taste of what we...
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