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    The Journal of Arthur Solana – A Guide to the Mists

    April 16, 291 This begins my accounts of the planned expedition into the mist anomaly that formed on April 5th, 291. On the eighth of April I was approached by Simon Hart, a longtime friend and colleague, about a bizarre experience he had encountered while navigating six Acarthians through...
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    The Order of the Shining Light Welcomes You (IG)

    Order of the Shining Light (IG) Are you worried that the lost Voridium Shard will be a lawless outpost full of opportunistic ne'er do wells and gold addled necromancers? I know that I read the calls for assistance and began to worry that gold, unbridled knowledge, and vendettas would rule the...
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    Two Effect Clarifications for the April game

    Hello fellow players! I’ve been asked by Plot to clarify two effects likely to be seen by players this event. These effects are also likely to be clarified during the opening ceremonies, so if you are busy packing/running out the door, feel free to skip reading this, but please pay close...
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    November Rules Clarifications

    Several rules clarifications from the November game. I apologize that they’re getting out so late, I’ve had a busy offseason! There will also be another post in the coming few weeks with rules clarifications from Mod Day. “How long do you stay dead before you need to resurrect” As outlined in...
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    An Open Contract From the Liche's Hoarde Trading Company (IG)

    Into the clamorous depths of the Dreams you delve once more. Its swirling mists a mystery to the new, and a comforting reminder of friends far away to the seasoned. Your body sinks deeper into the comfort of your home, and your mind into the flurry of somewhat cohesive thoughts that build this...
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    An Invitation from the Archaeology Guild (IG)

    Once again, the comfort of deep sleep melts away into the complex network of minds that structures the Dreaming. The hushed and muted conversations of the denizens of Fortannis fill the air, their shadowy forms just barely out of focus, flickering in and out of existence. The darkness begins...
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    The Curse of Destruction and You (Part Two)

    The Curse of Destruction no longer has a secondary effect on the caster. That is all!
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    August 17 favored moments!

    Really really fun game! I am very appreciative that I got to play with the golem for an event, and sad (but understanding) to see it go. Fighting Ian's vampire! Such snark, really really good roleplay and combat from him. Definitely the highlight of my event! The moment that I remember chaos...
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    July 17 Favorite Moments Thread

    Excited for the next game, it's already so close! Watching Doug play Skrag, the biggest and bestest of stone elementals is always a joy. Nearly dying in the huntsman fight, as anarchy -and- the huntsman both caught me out alone! #TeamBalcony! Fighting out the haven of the living with wand...
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    June 17 favored moments!

    Such a great game! SO BUSY!! So many great moments, and never a dull second. Feeding thunder lizards in the healer's guild with Puck Walking up to the midnight metal serpent and exploding it with Puck! SO MUCH DAMAGE Playing around with the death rod in the middle of the field. Finally solving...
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    Silence and Prepare-To-Die Skills.

    Prepare to die skills state that it is a character verbal to activate the skills. Does this mean that they can not be used while silenced? See; The Slay applies to only one landed blow, and will remain active until the blow is landed or ten minutes pass. When first activating the skill, the...
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    Should Flurry be a national rule or a local rule?

    I repeat; I am not looking for more realistic combat in alliance, I am looking for FUN combat, and this rule seems to take that away for quite a few players.
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    Should Flurry be a national rule or a local rule?

    Winterborn, I understand the intent of the rule and I know it is attempting to alleviate the problems with being overwhelmed by multiple effects or characters at a time. I agree that this is a problem in alliance and should be solved. Although the intent is not to slow down combat and level the...
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    Should Flurry be a national rule or a local rule?

    I believe that the flurry rule does make combat more even by slowing down those that are more skilled at boffer combat. I think this is a bad change, since we should incentivize player skill. If a player is better than another at boffer combat, then that should be clear in the outcome. To put...
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    Race Balance: Hoblings

    I would be sad if hobling's racial dodge went away, but I would not stop playing a hobling because of it. I would prefer them having restrictions and having the racial dodge.
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    Race Balance: Hoblings

    I'm sorry, I must have worded my post poorly. I am saying that I believe the current version of hoblings is good and removing the single purchase limitation is not good. I do not think they should have such a powerful racial ability have unlimited purchases.
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    Race Balance: Hoblings

    Also speaking as a hobling, I dislike the change to racial dodge allowing it to be purchased multiple times. It seemed very intuitive to me that certain racials were limited to one purchase due to their power. I believe that the 1.3 hobling racials are balanced as is and do not need changing.
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    Earth Wands

    I'd like to echo this exactly. I think that earth casters should gain a healer's resolve pool, similar to a wand pool, that would increase available healing by the amount they have spent on earth scholar abilities. The only problem would be how powerful going formals would be if healer's...
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    Bind <Legs> Safety Issue

    We have been asked to playtest the current rules, and we have found this problem with the current rule through our playtest. It is empirical data, and not an argument. We would be happy to continue to playtest the rules if more data is needed on this topic, but being told our playtests are wrong...
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    Bind <Legs> Safety Issue

    It is not an argument that it makes fighting unsafe, it is our experience through playtesting.
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