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    Repel, Focus ability or not?

    Keep in mind that, as noted under Focus, specific abilities may have their own overriding text. In this case, Repel explicitly states that the other hand can be used for in-game skills; this would include blocking, attacking, or casting a spell (all from that other hand), for example. Repel's...
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    Workshop of Convience

    Please note that a recent errata (I was supposed to release this earlier and missed it for a while :( ) affects this case: alliancelarp.com/forum/threads/errata-permanent-duration-and-spirit-lock-on-non-item-targets.40745/ A Workshop counts as a "Location", not an "Item", and thus does not get...
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    Resolved Errata: Permanent Duration and Spirit Lock on non-Item targets

    Good morning! The third paragraph of Permanent Duration currently states: This implies that if, for example, you cast a Permanent Duration upon your spirit, you would then get a free Spirit Lock to the next thing you touch. That is distinctly not the intention. To correct this, the first...
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    Resolved Ritual of WOE and Vampire Charm removal

    As approved by the Owners, this ritual has been officially errata'd as follows: In the ritual text under the list of "Benefits conveyed...", change "Immunity to Vampire Charm" to "Resist against Charm and/or Necromancy". Change the levels to: Level 1: Immune to Fear, Temporary Stake of Woe...
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    Formal link

    Yep. If someone has ANY amount of Formal Magic purchased from their High Magic that day, they can participate as a secondary caster and grant +1 formal level to the caster. However, they must have purchased at least one Formal Magic level with their HM points. Formal Link allows more than just...
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    Resolved Combined Strike + Precise Blow + Magisterium Strike

    A character with the options for multiple carriers must choose a single one of them to call with each attack. However, carriers are specifically a function of Weapon qualifier attacks; Combined Strike (and Magisterium Strike and weapons swinging with an applied Poison and many other things) do...
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    Resolved Magic Items used as rep for Armor

    When a suit of armor is targeted for armor specific rituals, it is the tag, not the rep, that is the target, not the individual armor physreps. This can occasionally create some unusual circumstances if individual pieces commonly worn to rep a certain armor value are later enchanted, but the...
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    Class and School Breakup September '19

    At least in my personal experience that's not what I expect from a fight. My Fighter and my Rogue get in approximately the same number of "engagements/flurries of attacks" in a given amount of time (note that in my earlier example I noted both were getting 3-4 of these engagements in during the...
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    Class and School Breakup September '19

    There are some areas where spreadsheet calculations compared to 'game as played' can't take everything into account. I have both a Rogue and a Fighter; I've played them both in 2.0. The way the game plays is just different. Dan's comment: is absolutely correct. For example, in any given 120...
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    Class and School Breakup September '19

    If the "Scholar" slice were to be divided into "Earth Scholar" and "Celestial Scholar", it looks like we'd have roughly 23% Earth Scholars and 12% Celestial Scholars. So Fighter is the most played class if you think of E and C Scholars as separate classes (but not by much; Fighters and E...
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    Class and School Breakup September '19

    Rogues have a lot more situational filters than other classes that might discourage people from playing them. For example, there's some camp sites where there simply isn't a chance for getting around back of the normal "fighting areas". Similarly, if I had 2 characters - one Rogue and one...
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    Alliance 2.0 Rulebook: Beta 2

    Hi folks, As previously noted, this thread is not the right place for discussion of balance / cost type questions. We would appreciate if those discussions were taken elsewhere so as to keep this thread on its original purpose, which is to find typos and errors in the Beta book. Please note...
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    Traps and large area's

    Using the rules as written is the right way to go. When setting a single trap: - If it's outdoors, it has a 5' radius. - If it's in an area that is a single Game Room (such as a single-room PC cabin or an area a Marshal has ruled to be one Game Room), it hits all within the area. - If it's in...
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    Resolved Storm Clarifications

    Note that the "no other skill" clause does not actually prohibit other skills from being used, it just means that using other skills will break the Storm. This means that: - Swinging for damage with a weapon would break a Storm - Blocking with a weapon would break a Storm - Identifying...
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    Resolved Magic Claws

    This balance decision (to have the rituals on claws disappear upon resurrection) was a specific choice made as part of the balancing of the Ritual. While Magical Claws itself can be on a Spirit, the claw rituals that it allows are designed to be high-risk (as it allows something that would...
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    Alliance 2.0 Rulebook: Beta 2

    Hiya folks! I wanted to make it clear that we are well past the point that we are making fixes that require Owner votes. Unless it is something that an Owner themselves brings up (like the Teacher removal), or is a critical fix that completely breaks something, we are not taking additional rules...
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    Mend Armor Storm and Spell Stores

    Nope. Here's why: Only battle magic spells can be Stored. The Spell Store isn't smart; it can't figure out what spells "might have been", only spells that actually exist. The second level Mend Armor spell has a value of 20 Mend Armor, so if cast from say an Innate Pyramid monster or with a Spell...
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    Oregon 2019 Donation Drive Pre-Announcement

    Some people just want to watch the world beard burn. I'm one of them. OFF WITH THE BEARD!
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    Alliance 2.0 Rulebook: Beta 2

    Hi folks, We appreciate all of the feedback here. I'd like to give a few more days for any final comments to come in, then I will package it up and send it off for review. We would like to have the next version be final (as a printed version is planned), so this will likely be the final round...
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    Event Review: Dragons, Giants and Crows

    A little late, but figured better late than never :) I'll just hit favorite moments as the other points have been well covered already. Favorite moments: The event was a lot of fun. I play Alliance over other LARPs because it gives a chance to travel and interact with completely different...
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